I'm confused as to why he was told to make a high poly for his crowbar? Is that REALLY needed? From what I can see, it didn't improve upon the normal map he had created before. If anything, his reworked spec map has made it look better but does a "next gen" crowbar REALLY need to be higher poly? Why can't low poly models…
i like what you did to the face imo... totally diggin' that side of it. she looked like a constipated elf in comparison to this update :poly129: push that style man... i feel like you're heading in the right direction as far as exaggerating the proportions, but they just feel out of whack atm... maybe bring down the hips…
[ QUOTE ] HAHAHA the best part of the finale was when the woman who picked Kate up at the end accidentally grabbed her by the boobs. - BoBo [/ QUOTE ] lol I'm glad it wasn't just me that noticed that!! well the plot has thickened. shame we have to wait for the next series. Personaly I tend not to speculate about what might…
haha, yeah it's slightly worrying. but at least it won't look like it was designed by matel. i think i understand about the ea labels thing. seems like a pretty complicated way of doing things though. i guess they're trying to consolidate their financial losses? sorry for being such an ass. and yes, i know there's nothing…
awesome work here!!! Dunno why, but I always get excited by old-school graphics more that by nex-gen ones... I would add that in the area near the lake one may see very evident pattern in ground texture. I would suggest adding more details into ground and make less tiles. Sometimes UE generates not really good MIP maps,…
[ QUOTE ] as soon as the full version is out, the polycount game server will be running this. [/ QUOTE ] I actually have a request about this. The game is going to have 2 types of servers people can run. One being a 'public' server and the other a 'ranked' server. The public is more for people to hop on and just bugger…
when i create the low poly i use instances, so that i can make them perfectly match across the border, then i would combine them with the conecting bits of the other instances and delete everything beyond 1 or two polys from the actual piece. hope that makes sense basically makinf sure there is a poly extra to take up the…
The reason this isnt really done is pretty simple. If you're simply painting a bump map like that you dont get the difference between the highres and low res, so no compensation for the smoothing. So what you would end up is a low poly model with vertex shading and a hand painted bump on top of it. Which in general looks…
Hello Everyone! Re-Opening a previous Game Concept. All the Foundational work is Done, Just looking for some help getting our Alpha Version across the line now. Our Game has been worked on for a while, here is a little Summary of our project: Project Outline: Multiplayer and single player (focus on multiplayer) Genre :…
Since every basic photoshop blog made sure that searching for anything photoshop related as painful as possible, I need some help here! Doing a little game modding on the side, they've got images lined up in a grid based on floor tiles. So I'm making stuff, but need to duplicate and move it 128px to the right or whatever…