Hey man! Saw your frustration on WAYWO and hopefully I can weigh with some advice. I've been spamming likeness portraits for just over a year now and while I'm a long way from being a master I think I've picked up a lot along the way :D In my experience the path to getting a good likeness has two pretty basic steps- 1:…
Thanks to both of you for responding - and thanks for transferring this to P&P. I figured that'd be this thread's natural home, but thought I'd check to see if I should be on Polycount at all first. =) So, basically... the project is Caide, a cargo ship captain in a space opera. It's a personal project made with the…
I came with the new update on the silencer, here's some elements for it (I'm sorry that details aren't a high quality and detailed pretty much, but I can explain why: all of this details is pretty useless to detail even more, since they going to be resampled and scaled into a very small sizes, so no need to create…
It depends on the company. Some have very structured pipelines and will require you to use ver specific tools. Others don't care at all, as long as you can export a model that is ready for the game engine. I often review other people's work, and it would be a pain in the butt to open the file and check it if the model was…
Who We Are. Adaptive Immersion Technologies, a competitively funded small business based in Central Florida, is focused on the integration of gaming technologies, skill assessment, and predictive data modeling and analytics to optimize human performance in extreme environments. Our solutions are the result of our singular…
Project Title: Valraven: A bleak vr nordic folk tale Format: VR, Unreal Engine, Oculus/HTC VIVE (not decided) Description: “According to Danish folklore recorded in the late 1800’s, when a king or chieftain was killed in battle and not found and buried, ravens came and ate him. The ravens became valravne. The valravne that…
Team name: Primal Productions Project name: Project X (Development Name) Brief description: A cross between an MMO and a Space Simulator, Project X is an attempt to push the limits of science fiction space gaming further that just humans flying ships 500-1000 years from now. Try more like 5 billion years from now, when our…
Hello forum, I'm "ThaSlimShady" here and on NGSH a.k.a. LoNer1 on ModDB a.k.a. Crystalker on Crydev, for the ones who might recognize me who also have an account on many of these listed sites [Millenia, Garyosan] :P I'm sorry if I posted this in the wrong section ... if that's the case, I'd be happy to transport the text…
Hi guys, So ive been floating around on these forums for a little while now and I wouldnt use the word embarrased however I have been very reluctant to post my work here because frankly it is so amateur and basic compared to what ive seen here... however I realise to improve I need good constructive crit from people that…
3D ENVIRONMENT ARTIST STUDIO PROFILE Established in 2006, Ubisoft Sofia has quickly become one of the group’s most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies: Tom…