I should be getting the ps3 version soon, just sucks im going to have to get another arcade stick for it. The only one I have is for 360 but im tired of paying for live when I don't play online as much as I used to. Any suggestions for ps3 sticks? I was thinking of this one (I have a Hori ex 2 on 360 and that is my only…
I like how you are approaching this, its a good way to think things through and get some really good ideas worked out before you start committing to things, nice going! I personally think most of the silhouettes are kind of noisy making a lot of them look more like remote detonators than actual grenades. The function seems…
One more thing to keep in mind is that it can be best to stick to a standard texture size. Most people understand this as a rule but don't understand the logic behind it. The way I understand it is that its easier to load and unload blocks of textures if they're the same size. Unless your using id tech5 which compiles all…
Hello!! I am looking for some advice on improving the current scene I'm working on! I come from a modeling and landscape/environment creation background in blender. Been learning UE4 for a fair few months now, and would like some advice on my current scene! Any advice is welcome, especially advice on lighting, rendering,…
Hi guys, I think this may be my first post to Polycount ever. I'm trying to bridge the gap between 2D concept art into 3D so I'm struggling with the learning curve as I graduate into texturing. I have learned tons about modeling hi detail in ZBrush. I learned how to retopologize in ZBrush into lo poly models but then…
Hello. I'm working in UE4 a personal project: a top-down game. I'm working on terrain materials. I created a tileable grass texture and a displacement map to go with it. I want to splat this texture with a few others. If I use the displacement map as a mask to modulate the linear blending works better than expected (the…
your mesh needs fixing. the errors are pretty explicit the mesh's normals are buggered, the mesh itself is buggered and you're missing some or all of the UV data required. Since this is maya these things are to be expected and you simply need to perform a short ritual. for the normals/geometry issues: delete history freeze…
He's done now! *Click for higher res version* Jeebus, that took a stupid amount of time O_o Coming up on 3 months. As you can see, I decided not to paint him. He's got too many materials and awkward nooks and crannies to be painted easily, I think. Plus I'm a bit sick of looking at him. I did end up sticking with the bow…
And also, @gnoop, I somehow managed to achieve what I wanted in Designer. It's not super pro, but this was the look I was trying to achieve, so I think I will stick with it for now. And I really appreciate your help.
Alright, so I am working on some modular walls for a building system in a survival game and i'm fairly new to UE4/Asset Creation. I am having a hard time getting the seams to line up correctly and after I build the lighting some of the walls get darker like their lighting is messed up. When I created the UV's for the solid…