Latest tutorial upload for all of you Unity folks. This is a video that will help you get simple AI going in your racing or traffic games. The video includes a 1.4MB download of the entire Unity project seen in this tutorial (look in the video description). [ame="…
The only such set I'm familiar with was the Bloodseeker Legacy set which was marked as uncompatible by Valve, probably due to the copyright conflict so take from that what you will...
For 3d max, im sure a lot of you have a custom modifier set under the modifier list. They are long rectangular boxes with text on them, is there any way to convert these into little buttons, similar to the ones on the toolbars? I have 4 rows of buttons in there when it could only be taking up 1 row.
Hi there. I have a quick question/problem. I am trying to model an aircraft. What is the best way to go trough with this as it's in general a very complex model for the people who has done this in the past. Also, whats the best way to set up blueprints? Do you mostly rely on the blueprint or should you have a lot of…
Hello fellow Developers, my name is Jordan. I'm a guy bored with his day job looking to set up a team of highly competent and/or passionate individuals to collaborate with on ambitious but properly scoped prototypes that can be pitched to investors/turned into a serious thing. I'm a technical artist/animator, a 3d artist,…
Hello, I just wanted to see what setup people generally use when modelling. So, what colours do you apply to any reference models? To objects to be modeled? UI colours? Wireframe colour? etc Feel free to share specific 'Configure Modifier Sets', 'Workspaces' or anything else, which you all find useful. I understand this is…
Hi everyone, I'm coming over to Malmö for the weekend of the 2nd of August, and in order to get some value for my traveling costs, I figured I might as well try and get some devs together :) The idea is to put this on saturday ( the 2nd ), anyone interested?
3D Animator : VascoGames BV is looking for a highly enthusiastic dedicated and talented 3D-Animator to join our team in Emmen - The Netherlands. We seek someone who has previous experience in rigging and animating 3D characters and or other objects for mobile games. Any other gaming-platform is also appreciated. We at…
I don't have any specific settings. I go from default and tweak it a bit. I usually change it a bit in photoshop. I try not to have 100% blacks. I also use curvature map from xNormal (usually got problems with setting good Curvature :D ). I hope someone will be able to give you more specific info.
Is there anyway to apply one material to the object in one view-port and a different material in a different view-port? or have x-ray mode only effect specific meshes? what I'm trying to do: In persp mode I want the mesh to have a normal lambert so I can see the model easily for modelling, but in my side view-port I want…