Hi! I posted this question in Technical Talk as well, but thought I'd up the odds of responses by dropping it in here too. We're starting pre-production on a game at my company and I'm gathering some reference for attractive character lighting solutions. I have to say Mario Galaxy's soft, diffused look with that bounced…
you will never beat the quality of a highpoly mesh. everything you do will just be a approximation of the highpoly. you might come close with a displacement map. for pure rendering i would just use bump maps for very small detail that will blow the polycount of your highpoly. of course the rendertime will be very high, so…
So I'm a little confused about Unity 5's new lighting setup. I have pre-calculated real time GI set to "on" and things light when added to the scene, and most of my lights are realtime and not set to "baked" as I'm not generating visible directional light maps (the ones that used to show up in the lighting tab after…
Hi guys, I am very new to unity learning slowly. I have modeled an apart and this is the bathroom.I was confused about shininess in Unity but then i used Reflective/Specular shadder. In base image i just simply load a simple white image and in cubemap i created a cubemap and added 6 panorama cube map image(Broke cubemap…
Can anyone share experience on how one may do efficient lighting setup (in my case - mental ray in max) for the game level considering that the lighting solution will be used to create lightmaps. Especially that concerns the way to obtain nice AO with regular casted shadows. Because if I use 1 directional Light (Sun) and…
Ahh crap... I figured that would happen. Curse you again Max2008! Good thing I decided to post a screenshot. When I get a chance I'll convert it over to 9, but I'm not sure you'll need it by then you're picking this up pretty fast =P For dramatic lighting you want to keep the dramatic lights from shooting light into the…
Hey guys, just a simple question here, I'm working on a project that can be used to walk around this building on a mobile app. My question is why my lighting seems to be tinted blue when i preview the game in the mobile viewer? My point lights are even tinted yellow and that shows up in the editor when i bake but not in…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
Yeah I think you're right in pointing out the sign as a problem area. Thought I think it is more an issue of light and rendering just coming together most noticeably in that area. So the light needs to be consistent, you've got a gradient on the sign but not on the lettering. The shadows from the hand are very soft but you…