Hey guys, This is my first topic on polycount. I'm in my Third year at university and we have been given a project where we have to take a scene from an old game and make it look better with current day techniques and rendering. I have chosen Autumn Plains in Spyro 2. Although Spyro 2 is technically hand painted, it is…
Hi Looking at the head texture for Arthur Morgan from RDR2, would you say scanned data was used, or do you think it's hand-painted in Photoshop...? I mean, I'm inclined to say it's scanned data, due to how detailed it all is. Especially the stubble. But then, development for RDR2 probably started before using scanned data…
Maybe you can write (or pay someone to write) a custom UI tool for maya for all the tools that are harder to reach with two hands. Also use the shelve a lot. Only problem is that as a 3D artist you need to use a lot of software so you have to find some creative solutions to use other software with one arm but it should be…
Coming along. A few suggestions. I think the base texture on your house is too realistic for hand painted look. I suggest adding some of the sand color to the bottom of wall and barrels and doors as well to blend them in. I would darken the red of your cloth to more of a magenta. You really need to fix the alpha on your…
I've found what's causing the issue. It may seem silly... It was my way of exporting the texture. What I did was to edit it on external editor, so 3D coat sent the current layer to Photoshop (this was because there was a problem with the obj model's hands, so I painted them in Photoshop, they are fine in the FBX model). I…
The improvement from the first animation to to the last is really impressive. The lack of Inverse Kinematics in Milkshape really shows, which would allow you to easily keep the feet planted and moving along the ground even if you change the body. One problem the rig has in my opinion is that the front upper legs are far…
Update 9/9: I've received a very large number of responses, thank you everyone who responded, I'm sorry I haven't had time to respond individually. Hey there! I'm the indie developer of an ARPG of space exploration called Starcom: Nexus. I'm currently looking for a 3D artist to improve the modular shipbuilding feature for…
the teeny screw on the handle seems to have more segments than the larger objects such as barrel and cylinder.. at least around. seems a lot of this stuff could be deleted off the model work with just the nmap,, like the screw, circular indent on the handle. the tiny metal band on the front an back of the handle, also…
Hey there everyone. Doing another hand painted project now that the Riot stuff's all wrapped up, but this time I'm going to do a little bit of further exploration. I want to try and create an environment that has no man-made or artificial props or characters in it. I want to focus on creating an enteresting environment,…
We’re currently looking for a 3D artist to help us create props and armour for creatures and animals. The genre is fantasy based with a more natural/nature feel to most items. The art style we’re aiming for is hand painted on low poly assets. We’re looking for people who are able to work with a loose brief and bring their…