@Finalhart : Thanks XD ! @lotet : Thanks :) ! I think I am getting a hold of PBR shader & handpaint somehow. @Blade113: Thank you :D ! @Bal: Thanks man ;) , the hair is just straight plain NURB & polygon modeling in Maya . I will do some break down after this . and FINISHED !!!! :D 3 weekends and Breakdown comming soon…
Hi Eric! Thanx for the comments. I liked the hood better because I thought it went more with the character. I think you are right about the curves adding relief to the form and I want to rig and animate this character so something curving and flowing in that scene sounds top :) . sacboi! Thanx for your compliments on the…
1. it works perfectly fine but for sure it rotates around the pivot and is not able to read your mind. so before any duplication set your pivot accordingly as oglu already said. 2. duplicate with transform aka shift+d as kodde mentioned works as well. place your first object and pivot > shift+d> enter 72 i.e. in the rotate…
@lotet I defninitely see the difference there. Still remember when you gave me feedback on my weirdly long and elongated anatomy, I think the problem is still lingering on my drawing habits. I'll work on the revision asap, and thanks for taking time to make the gif D: and dropping by everytime! I really really appreciate…
Hi, Im trying to achieve something that looks similar to what you can see on the attached image, something like histogram looking pattern with distorder option, I need to add I'm quite new in Designer so maybe I'm asking for something super easy :D I would like to have an option to disorder the pattern to be able to…
Ah these are all awesome already guys, I'll be here watching :D Daphz - I love the concept so far, she reminds me of that crazy warrior woman from game of thrones. Please don't make her skinny :D Afisher - I love your characters body shape, plus the really pale skin and vivid blue eyes look nice. IMO they should make it…
I guess this subject is bring up since Pixologic reveal Zbrush 4R7 with the new "modeling tool kit" IMO, that's not "new technology", sculpting and Sub-D modeling are still different and can not replace each other, they simply use for different jobs not quite long time a go, I was wondering the same thing, Zbrush seems…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…