I actually agree with konstruct on a few of the points he made. The clothes are making the already fairly busy building facades too noisy without leaving much area for your eyes to rest on them. The buildings are already made fairly complex with the fire escapes and the shadows they cast, the clothes just make things too…
[ QUOTE ] Until 1966, LSD and psilocybin were provided by Sandoz Laboratories free of charge to interested scientists. The use of these compounds by psychiatrists to gain a better subjective understanding of the schizophrenic experience was an accepted practice. Many clinical trials were conducted on the potential use of…
[ QUOTE ] haha suckers I have Luke Skywalkers used socks, bids? [/ QUOTE ] ah very nice indeed. haha. Well i've got vaders cod piece and it still smells so sweet Been on the hunt lately for some special items that were used in the movies to build up my prop collection without getting ass raped on ebay for flash guns and…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
So, a while ago I posted a thread requesting advice about re-creating Sheblob from Middle Earth: Shadow of War. https://polycount.com/discussion/215937/what-would-this-cost-roughly#latest At the time I didn't have enough saved up to proceed with the project to the standard I wanted. I now have just over $11000 saved up for…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…