This Bike Model is currently being used in a mobile game, I need to optimize the file and wanted to find out what the best way to go about doing that it. The current size of the FBX file is 3.31 mb and contains 4 models and 7 joints. The highest poly model is 10,000 polygons and the other 3 are LODs, so they dont have…
Good evening polycounters! Box5 Software is in need of a contract Modeler / Animator to help us finish up with our first piece of software, a visual design based application for web distribution. The successful applicant will be very detail oriented and able to meet realistic deadlines. Terms and Payment are negotiable…
So a lot of modelers on here, those learning or even working in the games industry, have a lot experience for modelling and texturing for last gen games. Which was all well and good for those consoles, and similar ideas can apply to modeling for art directed games as well as mobile stuff. But with this new generation of…
I've been having difficulty to identify edited ripped models due to what I think is my own modeling inexperience. What questions do you ask if the tri's typically associated with a ripped model are somewhat removed, the face count is reduced and the UV is remade? To me, even after all of that and the submitter stating that…
Job Location:Ahmedabad, Gujarat, IndiaJob Description:Details: 3D Modeler and Texturing Artists will produce photorealistic models from scratch from reference images and see them through the modeling pipeline from start to finish. This is permanent job opening, this position requiring periodic overtime. Please e-mail…
Hello I'm trying to add some of my assets to unreal's asset store, but I'm struggling quite a bit since I've only worked with Unity. I have this unrigged torture chair asset that doesn't contain animations. It is divided by the main body, and then all the components that I want to be possible to animate in unreal. So in…
We are a small independent developer located in Anaheim, Ca. We started up as a licensed LLC 2 years ago and have been working on our game Vengeance, a fighting game set in the near future. We are planning deployment of Vengeance to PC, Mac, Linux and Playstation Network. (We are a licensed Playstation 3 & PSN developer)…
I have a scene with tree branches and leaves. Each tree branch is a mesh and all leaves is one mesh. What I want to do is get leaves which intersect with one branch and separate it. I know I can do that through Max vol. select with crossing mesh object, an the result I want is like this I am wondering if there is a way to…
Telltale Games is searching for a talented Lead/Senior Character Modeler to create great looking game characters in Zbrush and Maya. The ideal candidate should have excellent traditional art skills relating to characters as well as a deep understanding of technical requirements for games. Responsibilities * Create…
Hi guys, i'm totally newbie in the path, i'm following a vfx school and planning to aim at working for TV/film...but have some confusing about workflow between game and film, especially in modelling :sweat_smile: ....In my knowledge ( plz correct me if i'm wrong ): modelling for games tend to work with low-poly model…