Hello guys, I'm doing my version of Storm Eagle, one of the bosses of megaman x game for SNES! I would like the opinion of all for me to improve my skills!
SKELLS This is a copy across from my university's work forums. I've been spending a couple of months on a hard surface vehicle/mecha project, due to conclude its development cycle in May. I'm a 3D Modeller with experience on producing hard surface mechs for set timeframes. An it My intended goal is to produce a mecha…
ack. for some reason it wont install. when i open the installer it goes from saying something like "this will now install direct x 9.0c, click next to continue" or whatever. i click next adn it says its finished. no loading bar or anything, and then when i check ive still got 9.0b installed. anyone had this problem, or…
Went and saw this with some buddies last night. This film was a definite step-up from X3 and Wolverine. I would even be willing to give it a slight edge over the first X-Men film. (despite the lack of Patrick Stewart) The plot is fairly silly, and a bit contrived. As should be obvious from the trailers, it revolves around…
i decided to take part of the retrogasm contest. I chose Megaman /Rockman X. For the moment, i worked on a concept, and blocking the main shape. I've been starting to refining the helmet. that's all for the moment :) ... Marmoset viewer available : https://www.artstation.com/artwork/xdNE2 Final Entry : In Unreal 4
What you say sounds really promising, but what worries me is that those transforms are pretty much "free hand" unless you hit the key for the axis every time, and beside that X-Z Y are pretty much far apart in the keyboard... Seems like something that would work better for the blockout of some organic shape, and not hard…
All X-Ray(to some objects, not all) scripts do not work in viewport 2.0 even simple command displaySurface -xRay true; Maybe I'm doing something wrong?
Hello.I made a model of the sword in Mayа (it's long). After that I've done a UV, it would be logical to make it with a texture 512 x 1024 (not in a square), I did so. How to work with this texture further? Unfortunately, I did not find anything clear on this topic. I would be grateful for links to the tutorial or a hint…