Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
the characters i made for "Starlit Stories" Game I had the pleasure of working on gameplay characters for Starlit Stories,I was responsible for the modelling, retopology, sculpting, texturing and baking.Huge thanks to the Lunar Entertainment team for having me on this project! Artstation…
there's a misunderstanding here what people call pbr texturing is a set of standards that your textures need to fit in order to not upset a physically based rendering solution how you generate the textures is completely and totally irrelevant
Ok after doing some more work on the project, I noticed that when hiding (with the eye icon) all but the hair and the head texture set, the problem goes away as well. My suspicion is that this might be some optimization thing Substance is doing or something else related to that, the scene has about 150 objects and 42 4k…
You could have a texture that always matches to the next pipe (say on map channel 0) then have a blended texture for the between area on map channel 1 where you could vary the tiling.
I am available for work, please feel free to check out my portfolio here:https://www.artstation.com/alithaheem My focus is mainly on organic things but I am open to modelling, texturing, or concepting opportunities. Feel free to reach out to me on here or by email : thaheemaali at gmail dot com Thanks, I look forward to…
Hi everyone, I'm super excited to share my first stylized real-time project: Vixen Fanart based on Shane Glines concept art from Justice League Action! This has been a great learning opportunity of the real-time workflow from initial sculpting all the way to retopologized and textured in-engine renders. She clocks in at…
@pior We're still in the planning stage creating a list of items we need, while also testing out blockouts ingame for the actual functional pieces. Been messing around with different workflows and styles to prepare for the eventual grind. I've definitely considered using a texture atlas but only have experience with…
3D model of the Holosun Red Dot sight. I used Blender for modeling high and low poly versions of the sight then baked it in Marmoset Toolbag, finally I used Substance 3d Painter to texture the model. Polycount:11014 Vertex count:5806 CGTrader: https://www.cgtrader.com/products/holosun-510c-red-dot-sight Sketchfab:…