Do you prefer even or odd number of sides for your cylinders and cones? What are the advantages you get from your choice? I always choose even numbers because they are better for symmetry but is there any good reason to use odd number of sides? Thanks in advance.
I was a bit confused about whether you can use single sided aplha planes with shadow volumes. Obviously its a pain in the arse to have for example a hair or grass plane with 2 sides. besided doubling the poly count, its just a pain. BUT for stencil shadows your meshes cannot have open edges. I am presuming therefore you…
I am working in Unity. I have been working on a foliage shader but am stuck on its lighting. What I'm looking for is double-sided translucency in deferred path. If a quads frontface is lit, its backface should also be lit and vice versa. I have had some success with custom lighting but that means forward rendering which I…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
Hi, I always run into this issue and was wondering if there was an easy technique to help... I often find myself modelling something (in this case some binocular lenses) I start out with a cylinder with 20 sides, and by the end would like to reduce it to perhaps 16 or less. Its easy to simply halve the sides by removing…
I find it helps to place the reference and the model side-by-side, to more easily compare them, like this: It also helps to put the reference behind the model inside your modeling app, then set the model to x-ray or ghost style rendering, kind of like this:
Hello. I'm wondering if anyone has figured out of some relatively simple way of reducing cylinder sides within Max? Specifically after the mesh has already been modelled and unwrapped, for things like LODs. Reducing by half is often too much of a reduction, and taking sides out one by one can mess with UVs and such if you…
Hi all, So I have a question about a side-hobby that I'm almost thinking about pursuing. So in the near future I'm thinking about starting to stream video game gameplays through Twitch as a side-hobby. My question about this is since my goal is to start off as a Junior Environment Artist/Prop Artist, and then eventually…
I don't use tables. And even B1ll's site that I've used as an example doesn't use tables. I'm talking about divs, I literally mentioned them when I said "One image, and you 'crop' it to the right size using background offsets and div sizes in the CSS." And yes B1lls site could be much more optimized. I thought I'd made…