That's oddly specific, I'd probably try deleting prefs first, or check mayaversion/prefs/viewTemplates/ to see if you have anything overriding sliders in there?
Hello! Agency is looking for a sculptor to work with long-term. Here you can see the quality we need: If you can achieve this quality level, e-mail us at: hello@r3dcreative.com or add me on Discord: metavoros#8133
The quality we aim for: Please only apply, if you can make 3d printable miniatures of this quality. You can apply by email at: hello@r3dcreative.com or on Discord: metavoros#8133
Note: Email andy@ramenvr.com /w portfolio, resume, and cover letter if interested We’re building Zenith, a VR MMORPG that’s inspired by our favorite JRPGs and animes. We’re working with a small team of crazy talented artists to bring it to life and now we’re looking to add a character concept artist. Inspired by Miyazaki,…
@mr.AFK Maybe ShapeShifter is in the wrong place ? @morphtek PM me Please, with more details .. . @Brandon_L getting any errors ? please give me more details, make sure everything is in the script Folder : document / maya / mayaVersion/ scripts / , including icons , and CreasePlus_Extension1 .. . Im really busy these days…
Awesome details, but the foot shape is blobby and cartoony. Plus, it doesn't look like he can fold the foot at the metatarsals for walking. With the seemingly metal look of his boots it would seem like he walks in solid casts with no flexibility. Slip in some jointed pieces around the foot and give it a better silhouette…
Some quality examples: If you have experience and you can send similar works, send a message on Discord: metavoros#8133 or if you don't have Discord: hello@r3dcreative.com
Looks rather like one of the older iterations of the Warhound Titans from Epic 40,000/Titan Legions. That could make for a useful design reference. At this stage, I'd suggest the way his legs and hips are designed feels a bit awkward. Extending his metatarsals so that he's got more digitigrade legs would probably help a…