You've been working on this for a while. Cool that you keep going, finishing projects is the best way to learn imo. Keep going. I suggest you take a look at https://anatomy4sculptors.com/art/ and read the Bridgeman books too. Looks at the primary forms / Angle break / Volume from these ressources and learn them. It'll…
Working on some ideas to help break up the silhouette of these trees in interesting ways using this modular bark kit that I can nano mesh or use modifiers to get different shapes to work with.
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
I'm trying to model a sort of siege tank for a project. The model needs to have at least two moving parts. The first moving part is the main cannon which swivels from side to side. I wanted to make the second moving bit, the treads on which it travels. But I'm having some difficulty figuring out how to get them to move in…
Hey there! It's been a while since I've posted here and I've come with a very overly specific issue. I've been working on a tank model for my portfolio using some new techniques I've picked up with my last gig, and I've come across an issue texturing tank treads. I know that tank treads in old games were modelled as a…
So, you WANT to break the cage at your SG and cause seams/gaps in the projection? For what reason? Generally this is something you should avoid. If you're getting skewing etc there are a lot of different things you can do, from re-thinking your geometry to cutting in a minimal amount of extra verts around the skewed…
Just be aware that if you do get into the industry as a writer that you may be called in at the END of a project to develop a cohesive narrative. Here's a very short article with Rhianna Pratchett (Terry Pratchett's daughter) on writing for games: http://www.writerswrite.com/tags/video-game-writing I could have sworn I had…
It's called having a 20 year old CRT. Yes, it's incorrectly calibrated, because the hardware can't do any better. Here we go again, I can barely see the rightmost word in this text box because the bleeding from the light grey frame where the smilies sit is brighter than the font itself. That's my two complaints, in fact.…
Is there's a way to break all the welded edges of selected UVs? I have an arch on the UVs and I want to break each of the faces into separate poly. I need to click on each and CTRL+B (Break) but maybe there's a way to select all and choose "Break All" or something? Here's a shot of the arch on UV:
pbrt is more raytracing oriented than realtime and also quite verbose. Tried reading it and wasnt my cup of tea. Pbrt3 should be out at some point. They were maintaining a github somewhere. Think what Eric mentioned is way better than those books XD. Are you just looking for info for pbr or code? The way I understood it…