> At around two this afternoon, I took my A+ Operating Systems Technologies exam. To cut a long story short, there were a lot of questions I knew, a lot I didn't know, and a shockingly high number of questions where the correct answer was "BOOT.INI". I didn't study the minimal RAM and hard drive space requirements of the…
@Eric Chadwick Thanks Eric. I agree. I think I have noticed situations where roughness makes the diffuse look darker when working with offline renderers. I will have to pay more attention to this next time. So how do u use say albedo vaule for example if Conifer Forest - 0.08 for offline renderers? U convert to srgb 0- 255…
malcolm: Because that way you remove any sort of normal (Z direction) influence from the overlay map, which will interfere with your baked normals otherwise. In normal maps, the blue channel represents the normal's magnitude in a range of -1 to 1 mapped to 0..255 A value of 127 means that the normal has a magnitude of 0…
The drinks in the cooler - both the bottles and the cans - seem a bit squished. The circular object to the right of the cooler, hiding behind the take-out boxes, is very blocky, especially considering the quality of the rest of the geometry. Also, are you certain you want to use a real name & phone number? It's generally a…
[255,204,204] Just hit the numbers on a calculator. 255*.8=204. This works well for numbers under a value of 1 or floating point stuff. If the values are over 1 (as in the case with [1 4 1]) use something like this. 255/4=63.75 which I rounded to 64 (when I put it into marmoset it put it as 65, though I don't know why.…
Breaking news! The vertex painting is working! Turns out that the issue was that nanite was automatically enabled for those meshes when i imported them, must be a 5.5 thing, and because nanite tessellation changes the vertex data apparently, it was messing up the vertex painting boy am i glad it works now
Does anyone know how to make the healthbar stop at zero? (it currently goes below zero) Thank you. using UnityEngine;using System.Collections;using UnityEngine.UI;public class HealthBar : MonoBehaviour{ #region FIELDS // The player's current health public int currentHealth; // The player's max health public int maxHealth;…
Epoch Games is a volunteer based, all-online, global game development team. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: http://www.moddb.com/mods/merp-middle-earth-roleplaying-project Currently Epoch Games is…
a temporary mesh will be generated in that tool with unique material ID's and different colors on each element. That mesh is used to bake the texture map - even in previous version never did I intended to keep that mesh, so its always deleted afterwards. If you want to have a separate function that just assigns a multi sub…