If you use 3dsmax, use the SBM exporter with the projection modifier. If not, enter the 3D viewer, adjust the cage and Save meshes... not everytime... just each time you modify the mesh's topology. I'm afraid then you need to wait until NVIDIA updates the drivers to 197.XX or above. The 191.X does not include the required…
Patch is available on VGpro, no registration required and uncapped download speeds! http://www.vgpro.com/file/16418_bf2_incr_p...22-1.3.exe.html (incremental patch) http://www.vgpro.com/file/16412_BF2_Patch_1.3.exe.html (full patch)
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
Thought i should try my hand at a high res vette.. making this for my dad for x-mas.. working from real life ref, and next to the exterior, i plan to model bucket seats and the dash and steering wheel.. color will be silver exterior w/ red interior
Here you go! EDIT: just to sum up whats happening here. I'm taking the red channel and splitting it into 4. Values go from 0-63, 64-127, 128-191, 192-255. Then I do an "add" and a "multiply" to offset the values and scale them up so that they go up to a full 0-255 range, or to be more precise a 0.0 to 1.0 range. This…
this is my first game model so i would really appreciate some feedback especially on the texture and lightingpart, my main issue is that the textures looked different in marmoset than substance painter, in marmoset colors looked darker, the texture it self looked like smudges and i couldn't make it work the way i wanted,…
This is progress so far. I am using Maya for all my texturing and for some reason the UVs on the wheels of the Stug III are not straight, making the wheels look stretched....I can fix this but I am not sure relic can use it if i alter the UV they have provided me... can anyone help answer this question. Thanks, jmac
Thank you Benjammin! The problem is Photoshop color picker is in srgb and there is no linear option, same in 3ds max if I am not mistaken. I tried to calculate values by using that as a reference: https://marmoset.co/wp-content/uploads/2014/01/materialref03.png Roughness: Material Linear Srgb 0-1) Srgb(0-1) Srgb(0-255)…