This is a skin I've been working on for over a week now, first batch I uploaded was for the summer variant alone, and a few days ago I uploaded the winter variant too. Still making a few changes here and there, trickiest part is the placement of the red star. The problem is that the default decals almost always take the…
Hey guys, started working on an environment inspired by this photo. I made a base block out Then worked on finishing the rest of the buildings in low poly Baked out some normal's and made a few textures using Substance Designer to get a feel for the scope and detail. I am worried this maybe isn't detailed enough, such as…
http://www.the-blueprints.com/blueprints-depot/modernplanes/lavochkin/lavochkin-la-190-1951-russia.gif Is that the one you're referring to? I didn't find any cross sections, but that should be a good starter plane to model. Give it a shot and don't be afraid to ask for advice as you work on it.
Hi! I've been texturing my colt model for a little while now, trying to understand how to make the different materials look good. I understand the specular and the diffuse quite well, but I'm also trying to understand how a gloss map can efficiently improve the looks of my model. I'm asking for advice on what to do with a…
I never got into Milkhhape, my first 3D app was 3D Studio v1 on DOS, because at my first job in 1991 they sat me down in front of it and asked me to "make something" with it lol.
Hey guys *UPDATE UPDATE* Back from internship and my stationary computer where my marmoset license is. Only really got around cleaning up the seams and putting him in the engine since I have another project I wanna get started on. Texture ended at 512. Also messed around with some expressions: Calling it. Again, thanks for…
I'm having a bit of a problem that up until now I've managed to get ignore. When unwrapping a beveled cylinder what's common practice? Here's what i'm unwrapping and the issue i'm having is with the chamfered bits.