1. Can Max bake lightmap to 1 file from many separated objects? 2. Can Max take into consideration smoothing groups during baking? 3. If not 'Render to texture' from 3d max - what program do you use to baking lightmap?
try this (convex only though so concave would need to split into convex then recombined after being wrapped individually)... -- creates a ray point along the edge fn getEdgeRay msh edg = ( ze = edg - 1; a = (mod ze 3) + 1; b = mod a 3; fverts = getface msh (ze/3 + 1); v0 = getvert msh fverts[a]; v1 = getvert msh fverts[b +…
1. Fantasy (with a couple exceptions) 2. SciFi (again, with a couple exceptions) 3. Epics 4. Anime (mainly because they almost always involve 1-3, but also because the animation usually sucks) 5. Sappy romance novels/films
Ok ive got single axis constraints kinda working but I need some help from people who actually know what the hell they are doing The constraints seem to work if your selection is close to the world origin. When the selection is further away it gets hard to determine what axis the mouse is closest to (its the way im…
I somehow wanna know what do they expect as a junior cause I see many with 1/3 years of experience as a 3D Artist. I would expect the 1 year experience cause you dont want a newbie to be lost into it but 3 years?
I use headus also and noticed this awhile back. The problem seems to be headus changing the order of the referencing groups when importing/exporting the obj from max to headus. g Box01f 1/1 3/2 4/3 2/4f 5/5 6/6 8/7 7/8f 1/9 2/10 6/11 5/12f 2/13 4/14 8/15 6/16f 4/17 3/18 7/19 8/20f 3/21 1/22 5/23 7/24 g Box02f 4/3 2/4 1/1…
Added part 1 of the tutorial (1 hour 25min) [ame="http://www.youtube.com/watch?v=uCtjt1qudfQ"]Rock modeling techniques [Part 1/3] - YouTube[/ame] The rest will be on tomorrow.