Update E X C A V A T I 🔴 N ™ | GoldSrc | Europa sub-surface bio-research station & other progress | The image shows one of the interiors of what would be a quite large bio-research station on Jupiter's moon Europa, with a surface and this sub-surface level containing crust-suspended modules. For those curious to see an…
Hello I'm working on an optoelectric night vision post process shader, its pretty cool and stuff but it has some ugly hacks none of the atmosphere nodes in the material editor that I've found give me all the elements of the sky so I'm masking and boosting the basecolor luminance based on the overall sky luminance and it…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
I for my part have been refining the textures lately based on the earlier feedbacks, ill admit the progress has been slow because of the holidays. This is how its looking so far, I still have to work on some of Akshay's points though
Hey guys, I was just wondering if there was any way in a Post Process to compute the position in 3D space of each pixel? My first thought was to take the Camera position and add to it the Camera vector multiplied by the value in the depth buffer. But I soon realized that by that stage of the rendering process the camera is…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
Hey peeps, wanted to show my latest work and share some process with you for anyone who's interested. I went through some serious trials and tribulations on this one and learned a lot. Open to all critique, and also questions if anyone has some. Cheers. Thanks for taking a look. More work on and process stuff on my…
Hey all, I saw someone asking about hard surface in ZBrush and decided it's about time I posted something. A few months ago I finished a character for university using only ZBrush for the hard surface modelling (Topogun and Maya for Re-topo and UV) and thought the techniques I used might be of use to anyone who has not…
Hey all! I am currently documenting my design process for my final game project at school. Please visit my blog and share your thoughts with me. How do you like the troubleshooting process? How can I make the project planning even more efficient? How would you do it yourself? Lets talk :) Here's the link to my Blog:…
I sometimes I really don't progress at all, like zero. When I look at people's works I can see them getting slightly and slightly better each time but when it comes to myself I don't see it at all and I'm genuinely starting to think that I'm dumb or smn. This one is my larest passion project that I no longer want to deal…