Hey guys, I've been sprucing up my portfolio lately, and I finally finished this latest piece. I really love seeing SE redesign classic creatures with every iteration of the series, so naturally i love having my own go at it! This time, I tackled the friendly Moogle. This is the in-game quality version. I designed this to…
the "standard" obj format is quite limiting, eg no support for vertex colour though if you have "control" on both export and import side of the equation then it's relatively easy to extend it to cover any possibility otherwise you're limited to your default apps importer. I think what i'm trying to say badly (beer brain as…
Well the way its drawn now kinda it looks like it has a beak, which is great. I think it looks less "savage" than Shotgun's or mine, but it seems like its more of a character you could interact with,like an NPC rather than just a monster. BTW stumps are great...perhaps tenatacles on the end? I'm too drunk to attempt a…
If you're okay with moving to New York, I'm pretty sure Parsons or ITP @ NYU would like to get an experienced game artist lecturer. They're getting gradually more and more games-focused. Maybe you could serve as some sort of adjunct lecturer? I had no art experience but they liked my portfolio. Anyway, it can't hurt to…
pwn3d by gavku But yea gotta agree modeling it will give you the better practice and you can learn the parts you can speed model/ cheat with with both normal mapping manually with high poly and additional programs such as crazybump or nvidia plugin. I usually go for all the major hard forms first and do nec' picking…
Hello everyone, Here's an update on my Crysis Level assignment. As you can see I've added more to the level, put in more vegetation, and worked on the texture blending. There's no AI or other NPC's at the moment, I'm mainly concentrating on the actual making of the islands, and getting them to look right. Let me know what…
i recently had a week at uni where we made a mod called ' thats not your camel ' More info on the moddb page here i was one of the npc and animal leads but mainly i modelled my retarded camel concept base mesh high poly completed asset in engine (udk) took 3 days start to finish to model and texture the camel its probably…
Hello folks, I want to share the artwork that I worked on for the past months. There was a series of toys with NFC chips inside of them, and I was in charge of converting them into 3d game assets. The assets are not supposed to be realistic, but a 3d representation of the actual toys. You can check out the game both for…
This is some really impressive stuff ! Your 2D work is solid and has such a quality softness to it.. Such a smooth feel. The fuzzy guy with the umbrella is killer ! Like Nyx said, the WoW stuff is also really nice ! And those couple of alien-plant-ish props caught my eye, especially the way you sculpted them. Very solid…
thank you very much for the link. the thing whith doing it by hand is, that it takes for ever and as the hair get denser with every game it is going to take longer and longer. so i found this breakdown on zbrush central and i thought it very intuative and quick way to get good looking…