Hey guys, I've been sprucing up my portfolio lately, and I finally finished this latest piece. I really love seeing SE redesign classic creatures with every iteration of the series, so naturally i love having my own go at it!
This time, I tackled the friendly Moogle. This is the in-game quality version. I designed this to be something like a shop NPC moogle... Hope you like it! :P
Replies
Any chance we can see some wires?
Alphatest?
No shadows?
It would be cool to hear what sort of issues you had getting this into marmoset, and what worked well, if you dont mind.
Good work!
The only concern I have when I look at this character is: How does he walk around? It seems that he would have to hop like a kangaroo or else waddle like a duck. In either case, his arms are quite useless.
Anyway, I don't want to take too much away from this amazing work. It is quite worthy of the moogle ancestry.
One thing I did notice however is that the seam on her (I'm assuming its a she) neck is visible. Other then that, would be great like others have said to see a breakdown (wires/flats/highpoly) of the character.
Another motivation for starting seriously normal map stuff...
As you know, i had a lot of problems getting 2 sided alphas in marmoset without glaring shadow issues. My solution was to take 2 screen shots, 1 with and 1 without shadows, then in photoshop i blended out the problem areas.
Thanks Mezz i'm so happy to hear that, because it was my goal. To make it my own but still stick to something you might see in the games. Their styles usually match my personal tastes anyway so it's not that hard to stick to!
Still it's super cool to keep hearing this comment from people that know the series well.
I actually thought about this early on, and I envision it moving around in short hops, using his wings to extend the arc of his jump, then land for another hop. I think it would be really cute that way!
To me it's a guy, which is why i went with boyish colors in the outfit. But I don't mind letting people see whatever they want it to be :P
As you'll see from my next post, it was just sculpted in zbrush like everything else, then i duplicated some shells with different alphas just to give it a couple chunks sticking out. It still doesn't look as fluffy as i would have liked, but im glad you like it as it is.
SO many subtools, I never had so many before, and was amazed Zbrush behaved as nicely as it did the whole time. The baking process as well was a lot more painless than i had feared, having so many pieces to load into Xnormal.
3D Max wires :
A little embarrassed to show this since it's a little messy. I had to force proper triangulation on zbrush so there's lots of random polys that have an edge going through them. Also i wanted to have a face that could be posed in expressions so ended up with the head having more geometry relative to the body's resolution. So it ended up having a close-up head with a midrange body!
Textures :
The extra spaces in the head texture were going to be used for an extra piece but ended up not going with it.
Thanks again for the nice support guys!
Those lil dudes were awesome, my favorite moogles thus far from any FF game. Mog was always on my A-team. He was just sooooo cute, but deadly... O_o can't believe I just said that.
Awsome work!
Thanks, I do have an online portfolio but I haven't touched it for almost 3 years (so it was horribly noob by my current standards). Just last week i closed the front page in preparation for redesigning/relaunching it once i have a few fresh pieces for it.
It's Art-Machine.com , in case you want to bookmark it ahead of time.
Of course I'll be plugging it in the forums when It's ready again, i wouldn't expect it for a month or 2 still, at least. I'm having some fairly side-tracking medical problems to deal with while i work on this stuff on and off. Hope to be 100% and back in the saddle sooner than later.
Coming from someone with such technically solid work that means a lot.
awsome moogle, and that high poly looks rad (is that a pic straight from zb? cool shader and background if it is). Anyways, looks really great, and is an awsome style if you haven't already picked up on that :P
Hope you update your folio soon ^^
(did moogles actually have male and female variants?)
I hesitate at that thought (probably a remnant from my days in comics where asking for your PSD was like asking to see you naked). I'll have to think about it. I'll get back to you if i decide I'm cool with it.
Yeah the high poly shot is a zbrush screengrab. they did, in 12 it's quite obvious, in older ones it would just be subtle like a pink pom pom and pastel purple fur.
Nothing special in zbrush. I don't really have secret brushes or techniques. It's 75% simple brush, and depending on the surface i'm making I'll sometimes use flatten, inflate, and clay. Like real sculpting you start by knocking out the large shapes then go in to do the smaller details.
I always tell people the key to zbrush is to be curious enough to figure out what every brush,button,toggle,feature does. Once you understand your tool, it becomes really easy to choose the right way to make the shapes you want. There's no secret sauce . The Gnomon Zbrush3.1 DVD is a great start for learning a lot of the little hidden features of ZB.
And then there's always just experimenting with the brushes and modifiers yourself.
Thanks for sharing.
Ta, Nick.
- BoBo
Well then, at the very least... Can i see you naked?