Wrapped up my latest hair project with a full breakdown of the creation and wind implementation in Unreal! Check it out here: https://www.artstation.com/artwork/n0e14o
Hello everyone. I just finished recently my latest character, Beatrice. It’s an OC, I would love some feedback on it. I’m doing my best to improve my work. Could you guys please tell me some tips and tricks to what should go for to improve on my next work? You can find more pictures of her at: www.artstation.com/eatmylazer…
I took the advice given to me yesterday and applied them to the model. I was sure to duplicate the main file and put the previous iteration into a folder named Version 1. A folder for my latest version, Version 2, is the latest iteration. The Sketchfab 3D preview has also been updated! The differences are as follows: * I…
Ok well for those looking at this thread anew, yeah I've piked out on that crystal creature up top. I might redo it at some point, of course facilitating some of the feedback I was given for it. Stuff that happened: I got my Degree in Communication Design (I may as well say Graphics Design, since I'm so sick of the…
After a two year hiatus I am back and worse than ever! SO lets get to it; Throw some harsh critique and maybe some advice and hope that I can utilize it properly to improve! Thank you in advance for any advice or critique! If your curious of previous work: Where I…
Hi, we're looking for freelancers who can work with our upcoming indie game project. OUR game is a mobile MOBA game like "Vainglory", but the PLAY style would be Hack & Slash style and ART style and quality would be like above reference. You may check our work in progress by following the twitter account @haolt Objective…
Hello All, Just thought I'd post some imagery for a project I've been working on for the past couple of years during my spare time. I posted most of this imagery at Eat3D's forum, but since I know Polycount has some amazing talent that probably doesn't visit Eat3D's site much (if ever) I wanted to get the oppinion of those…
yay, replies! thanks people. ---- changes: -the brown rust/dust is less reflective and its highlights are less saturated now -i added an additional dirt/stain pass on specular that's not present of diffuse, now edge highlights aren't as bold contineous anymore -normal map lines on marble have been toned down in few places…
I would add, laser focus your portfolio to the studios you want to work at. Make it super easy for them to hold your work up next to their games and it should match, or better yet exceed the quality of their latest project. I see so many unfocused porfolios and no wonder they have a hard time getting a job. A seni…