Hello, I kinda took a break from all the hardsurface modeling and I wanted to look into making stuff for environments. So I just decided to make a quik brick floor texture Here is the HP: Here is the bake with the first texture pass: I took the texture into an engine and it doesnt tile correctly :( But i know what I did…
Progress Update - Completed https://www.youtube.com/watch?v=LhTK2yqL42I ------------------------------------- Hi all, here I'll be logging my progress on a brilliant character concept piece by Russell Dongjun Lu. During this journey I wish to become more comfortable with: * hardsurface * matching concept work * outfit…
I'm currently once again available for Employment or Freelance Work! I have over 6 years experience as a 3D Artist who has experience in the fields of Environment/Props/Character Art. HandPainted and PBR Texture ability. 3DSMAX perference for modelling and HardSurface SubDiv, ZBrush experience for Sculpting. Experience…
Time to finally start a sketchbook for hardsurface doodles and misc props. I'll start this out with my latest. This is a slightly different take on officer K's blaster in Blade Runner 2049. There were some details like the trigger guard and handle design on the movie prop that I didn't care for, so I made some tweaks. The…
Hey all, I guess I am going to throw my hat in here. Hardsurface in Max -> Substance Designer -> Chivalry SDK / Toolbag2 This is just a 3Doodle but I want to try a mace with lots of hexagonal and geometric shades with lots of ornate smaller details. I will probably do a few more blockout variations like these to hone in on…
The body is "done", I say that with quotations as there are some small tweaks here and there that need to occur like the shoulders and while not shown here, the legs need to be made slightly skinnier. Original idea was to do the hardsurface details in zBrush but maya was just 1000x easier and faster to create it in. This…
didnt do much about this one for a while but decided to continue oke the concept changed some but i really like it better this way tonight im going to work on the back details did some work on it my plan was to make the budy hardsurface and bake it the arms and head and belly in zbrush classmate will show me how to do the…
holy ****, this looks awesome !!!1111111 did you create the scifi helmet in zbrush? looks like a good hardsurface modeling practise in a 3d app for me. the creature looks really mean, i like that :D the corpse guy looks also great, would love to see this guy textured. keep up the good stuff, i saved your images to my…
New screenshot from UE4, still working on the clothpanels. Hoping to finish them this week so I can start beveling them hardsurface edges!! Lighting is fully dynamic now so no more baking, with the help of @DriesDeryckere , thnx Dries! Also I decided to throw away my current submarine design and go for more of a research…
Going to dump a lot of my favorite stuff for Photoshop and ZBrush! Photoshop: A collection of amazing brushes for concept art and illustration DanLuVisi's Brushes Concept Cookie basic brushes Essential Illustration Brushes JonasDeRo Brushes (one of my favorites) ZBrush: MAHcut Mech Brushes - Some really great brushes for…