For a Project i chose to take a modern japanese Flat, as you can see its isnt that complex.First i started to Block out every Wall,floor, Ceiling. Instead Subdividing/extruding everything from one block i just mashed in Blocks.The result was a chaotic combinations of Blocks, some of them are intersecting each other (…
hey guys I just finished making a iphone/ipad game all by myself, I used the unreal engine , did the art and scripting all on my own. Ive worked on some big games such as tomb raider, tony hawk, army of two, and war hawk. LEt me know what you think! It should be in the app store within 24 hours! while you wait watch the…
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
I have created eyes and need two major things 1) blinking animations for the eyes 2) A rig for the eyes to use in Unreal Engine 4 Email: R3ngad33@gmail.com Skype: golbez200 please provide examples of any relevant works you have created and your portfolio here are some examples of the eyes as well as the character model
Hi everyone! The semester is wrapping up, and I just handed in the final project for my Environment Design class; my take on Thebes, the middle capital of Egypt in 680 B.C.E. I had a lot of fun and I learned a ton, but now I'd like to get some critique so I can tweak it over Winter break and get it up to snuff. Here's the…
3D Environment Artist currently available for freelance, contract, or full-time opportunities. Focused on creating immersive real-time environments in Unreal Engine with a strong eye for lighting, composition, and atmosphere. Always pushing my skills further and looking to work on exciting worlds with passionate teams.…
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
Hello Polycount! I am an experienced 3D artist looking to work within the industry. My expertise are 3D modelling and working with Unreal Engine 4 while able to utilise various software to get the job done. Here is a link to my portfolio:- https://www.artstation.com/artist/silohx Below is my latest work from my own…
Thanks boss!! It worked ^^ I've tried to read something about why this is the cause and as I understand correctly this is due to the OpenGL/DirectX. Problem in my workflow is because I didn't prepare Marmoset Toolbag for Unreal Engine. The solution is here:…
Thank you! This is entirely driven by morph targets, although in later iterations I plan on adding a bone-based rig for the neck and head movements (and maybe ears, I haven't decided how to approach those yet). I have seen people use this same process to get the real-time perf capture in unreal, but I am keeping it simple…