Thanks NegevPro, the printing side of things isn't something I'm involved enough with at the moment. I've worked with many clients by now and they've all used many vendors with varying results, some decent and some excellent. For my personal stuff I've only worked with moddler.com and they used a Perfactory Mini 3d…
More useful than anything else you do with this is making sure your assets are textured and finished. I'll second the Print Portfolio thing - being able to flip through a simple binder with some nice prints was great when I was last at GDC - nobody wants to pull their laptop out and load up your stuff, I think one guy did…
for some reason every time I try to paint to the colour channel in 3d paint now, it assigns to a f-ing transparency channel instead I want to paint over an existing image in the colour channel, which it normally will load into 3d paint and allow me to paint over. but for some reason it has started just throwing me to the…
I'm not a gun expert and so do not know if the cylindric thing at thhe bottom is a cylinder.. meaning: has a circular crossection alll the way.. so if it matches the reference.. then it matches the look. There is also the hand thingy hidding something. You are not into 3D printing a functional shotgun do you :tongue: ??
Hey there, I'm having trouble getting my head around the workflow I should be using to paint textures in Mudbox. This is largely due to the fact I've barely ever used Mudbox before, and partly because I've always done my texturing in 2D. Seeing an increase in people using 3D painting tools as well as the recent Naughty Dog…
Hi guys. So I am using the export screen to PSD feature in mudbox to do some painting on a model. The problem i have is that the model is mirrored. When i paint across the seam down the middle in photoshop and import that into mudbox I get horrible artifacts for as far as iv painted over the seam... very annoying. Is there…
Is it me or is Substance Painter polygon fill painting isn't quite responsive? I zoom all the way to the polygon and click on the dead centre of a triangle, it often doesn't register, or worse, paint a triangle on other side of the mesh. If you paint by mouse drag (draws a rectangle on screen) and it follows the Maya rule…
A point cache is a model which has its animation stored as a point cloud. In a point cloud, every vertex has a position for every frame. Its like how Quake does its animations... no bones. Now why is this useful? Well, if your doing a crowd scene or a flock of monsters, you will run into problems having hundreds of…
Great advice from joeriv up there, but just to further emphasize his point.. Absolutely do not just take a photo of a locker and slap it on. The result will look pretty dang bad. Watch Mike Snight's sci-fi floor texturing tutorial on 3DMotive; I think it will give you a much greater understanding of the texturing process…
Hey Synaesthesia. It seems that Quixel is not to blame in this instance. I think there was something wrong with my mesh, other models are working. I did some more testing on the non-working mesh and it seems the 'brush' is stuck in the center. I still can't paint on it, but I can rotate and adjust the size of the brush and…