Mass murderers do not start as mass murderers. It a product of a derangement gone untreated for whatever reason. People with mental illness are stigmatized in our culture-even in that cartoon posted earlier the person seeking treatment is depicted as a dullard- and it leads to people masking their illness in fear that they…
Relax :) ZBrush is actually pretty great once you learned all the workarounds. But I find that is the case with many tools that unless you learn it's pitfalls and the corresponding fixes you can't achieve mastery. Anyway, concerning your problem, what render did you use in ZBrush? The BPR render? If so then ZBrush should…
Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…
Like so ?? Maybe via a shader trick. Using a texture with an marked area (not only one color but color "corection" red / 2.. so there are still some details): and comparing the color to get a "mask" while changing the hie/saturation for this part only (via mix color) like so (here with animated hue/sat) teh coloring…
Task Force Black is currently seeking one extra member to join the roster for this upcoming CryEngine2 based modification. This time around we are recruiting a 3D artist. Please read the requirements before applying as we are only looking for people who can commit to and produce the work-flow listed. REQUIREMENTS * Must be…
Hi guys, I'm a 3d artist starting a Normandy SR1 remake (interiors) for my portfolio, using Unreal Engine 4 and targeting "next gen" specs aka PC/PS4/X1. Basically make it as top quality as possible, the "ultimate" Normandy. I'm undecided on the visual direction of the project, and this is where I'm asking for your…
Actually AO in Unreal 4 also affects normal details (switch to AO view only and you will se ;) ) However...still bake an AO...put it into the slot in the shader and what happens is tha the AO texture only gets applied where indirect lighting is happening and gets masked off in direct lighting, which is a pretty nice effect…
I also have a colleague who had this, he had the air blowing mask which fixed it short term. A while ago he returned the mask which I guess meant he got over it, I'll ask him about it. Theres another thing ive heard of which I think I have experienced, called a 'hypnic jerk' ( http://en.wikipedia.org/wiki/Hypnic_jerk )…
Hello, i have rendered my object in brush. How i now, the full render is the "Diffuse" or " Beauty" Render pass. I want to know more about compositing and i want to ask you, if there are rules in photoshop with the editing? Diffuse pass in photoshop = Normal Every Light pass in photoshop = multiply Every shadow and ambient…
Question: I dont understand about the borders Bleeding. Here is my Shader so far.. and it sorta works. :/ Textures: _MainTex _Mask _Mask2 If you look at the _MASK and _MASK2 textures.. you will see the last poxel row and column as transparent. Problem: If I fill the Transparent last pixel row and column with the same…