Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Designer to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to life…
Arkane Studios is seeking talented and highly experienced Level Architect to join our team in Lyon, France to work on a unannounced AAA project. Responsibilities: Answering to the Lead Environment Artist and to the Art Director, you will take care of the: - Creation of level assets from the initial blockout, light pass,…
Hi! I'd say if your interested in creating environment assets, don't let a course stop you from doing so. Should you continue with the course, maybe find a way to combine it with your interests. Blender is free to use, for example, or you might get a student license for Maya or Max. You can create new assets that fit with…
Well, while breakdowns and explanations about wavy bakes are indeed useful, the artefacts in the work of the OP aren't caused by that. They are more than likely caused by the baked pixels of the normalmap instantly jumping from one value to another across the (hard) edge but without UV room to breathe since the UVs have…
this would be intended for a game in a FP view so a tiled scrolling texture wouldnt be optimal, and i tried path constraining it but it keeps coming up with it being skewe instead of upright
Looking cool Adam! If you want to track the tips of the sword, I would constrain a locator to the tip and track that! I use EBtools :) http://eblabs.com/author/eric-bates/
Use the freeform tool instead of the individual move, rotate, scale tools. I'd explain it, but look it up in the help and that should be plenty enough info. Shift constrains to a single direction.