run this script in your maxscript listener (F11 - > new script -> paste -> file -> evaluate script ) ---------------------------------------------------------------------------------- Fix MAX's window positions-- version 2.0-- max version 6, 7, 8, 2008, 2009-- written by Joshua Newman-- www.joshuanewman.net-- written…
Keep in mind when I refer to technical skills I'm mostly refering to the limitations found in game art, as in texture size, poly limitations, rigging limitations, and not rocket science here. My problem is how am I supposed to make a decent reel for a company if I don't know what their game specifics are. Is making it look…
Game Producer/Project Manager. - Technical and Production Background- CAREER OBJECTIVE Seeking to build a career in Produce and manage Games with a reputed organization where I can synergize my skills with the organizational requirements and translate potential into superlative performance. " 5+ Years in experience with 3D…
WALL O TEXT ALERT nice. ive been looking into this stuff for a while now so ill pass along some infos ive got from googling and trial and error. SORRY IF THIS GOES LONG. 123 catch is alright but some of users don't like its blackbox nature and apparently it will limit the dimension of your image for bandwidth reasons(or…
Image Copyright Tom Tallian @ http://tomtallian.com Okay, so I am sure all of you know about Tom Tallians Low Poly TF2 model pack is freely downloadable, which is awesome. Got me started on a pretty cool project, a Low Spec TF2 for older computers. I'm rigging, and adjusting all of his models to allow for lipsyncing and…
Hi Polycount, I'm super new to 3ds Max, and I've been having a lot of trouble with using the UV editor. All I need to do is texture several tubular shapes, but have all of these tubes share a common pixel density on their UVs so that I can tile them seamlessly once I use the meshes in UDK. This information isn't completely…
I did try setting snapping to fixed by 1024 and wasn't sure I could see the point? There is definitely some misunderstanding or miscommunication happening here that I would like to clear up. Now as best as I can tell this is your problem and solution: Modo's grid by default does not increase/decrease by the numbers you…
Question 1 - I'm not a programmer either, but from what I've gathered ^2 textures are going to be used one way or another; making them ^2 before runtime will let you optimize the texture at the size it'll be used, and hopefully pack things more intelligently (IE, no wasted space). So while it won't make things faster,…
Cheers for the critisism. the project is based onthe chernobyl area. Ref kidd of speed i am trying to recreate a gritty deserted area which looks like people just left in an instant. I did have the runners of the roller door but they are not textured yet, i have issues with the tiling and wanted to sort that before i…
race game project just some personal in between project to test out new ideas booth technically and design wise. Because I am doing often work that is scattered over different territories such as scripting, modeling, texturing,... this is a thread that shows my progress in order to get inspired by others and perhaps to…