I sorted it out sorry I could not see the empty UV sets in the UV set editor. But you must have to have geometry selected or something because I can see them now and deleted them thanks. Sorry I thought it was more complicated than that. No more questions from me for a while :)
Sorry, I do apologize for doing that, I was in a weird mood last night... Not that that's really an excuse, but I am sorry that I let my exhasperation get the better of me. I've made the mistake of writing 'grammer' in a similar situation in the past, so I really should have just kept my mouth shut :p
Okay, sorry for getting back to this late everyone, had a crazy busy time these last 2 weeks or so. Finally had some time to breathe and wanted to check in. Thanks for all the info, and I'll try that photopea thing and see if it helps with my PNG issue, much appreciated! I'll see if I can make more examples when I get a…
Hmm wiki links work fine for me. Note that the wiki uses http: instead of https: and some browsers complain about this, but it's nothing to worry about since we're not transmitting anything that needs security like that. Anyhow, I did a webinar thingy about anisotropy, explaining how it works, might help you, starting at…
God I haven't used poly count in years, so I'm sorry if this is seen as spam (if so please remove the post I'm sorry) I think I am in the right place, I made this watch in substance designer and I would really appreciate some feedback, here's the artstation link where you will find all the other renders and a timelapse of…
My bad I didn't really realize people would take this seriously, pesti told me to do it >_> delete this thread asap please! Sorry for wasting your time skyway although it does to help to know that the high poly needs to have less 90 degree hard angles again I apologize. Oh and disting that helps too thanks. So I guess its…
@AylinB Sorry we dont offer relocation. @Violet I'm sorry you havnt had a reply. Im not dealing with recruitment diectly but do know we have had a lot of applicants. Several were contacted for art tests/ interviews. I will check on whether we will send out messages to all applicants once we are done with the selection…
Damn. I had forgotten about the wiki. I've tried google but I haven't found anything that's useful. All I find are the tutorials that are more for a AAA game developers. As you can see I don't have much polys.and i'm using maya. Damn, i'm sorry i posted on the wrong forum. Sorry and thnx for your help.. ^^
Hi. I'm sorry maybe the forum already has an answer to this question, but I did not find the right one. Baked normals look very good in the Marmoset, but not when I import to C4D. I have tried many different settings. I also tried to import maps with the 3d object (looks better, but the object is triangulared) I would be…
I'm sorry I didn't quite understand. Do you mean upper or lower part of the axe, because both parts have gem and spikes. And its not totally flat as you can see in this front side render.(Sorry about red line's roughnes, I just quickly draw it with mouse) By the way I use Blender.