Hi, I'm Ben, I make mostly sci-fi themed hard surface models for environments. I mostly specialize in wrangling the source engine to do my bidding, but I've made a concerted effort to move to UE4. I started making textures and reskins for Half-Life back around 2001 or so, and have worked as a dedicated texture artist…
Hey guys, I just found that there're slightly visible seams in my normal map(baked in Marmoset) at the edge of UV. I thought it could be the stretching of UV map so I tried fixing it and using the same resolution for all the UV shells. It didn't work at all..... Here's the screenshot of my Normal map applied to the low…
It's the best tutorials for zbrush I've found anywhere. I also think Mike is probably one of the best teachers online I've found. So, yeah for the pretty low price I think it's worth it to buy the part 2 and 3. You'll be pretty comfortable in zbrush after you go through them and they're great refernce. The videos are…
The xnormal curvature map thing has already been discussed. Combining two maps is again, work that needs to be redone if you get change requests so its a slow and clunky workflow. There are some minor ray errors on some of the buttons, but nothing on the image you're quoting. The ray errors there could easily be fixed by…
A very nice executed cinematic. Nicely choreographed work on the bridges. Though, all these MMO cinematics... I just feel like they're false advertising to be honest. The actual game never plays like this. Take, for example, a party moving through the dungeon. The camera is low like we see with a lot of 3rd person single…
The Max manual is really sweet compared to others, I guess Autodesk spoiled me. The search option isn't the same in all software manuals and also you kind of have to know what you are looking for to use the search properly. I was pretty dissapointed with the XSI documentation, one word lame. The other thing that kind bugs…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
I like photoshop or now Affinity Photo for fixing mistakes in the AO maps. I always frist try to sort out issues with topology and shading frist, but at some point it's just small little things that can easily be fixed in a image editing software. Also if you have ever had the topology grid pattern appear in the AO map…
(Maya) hey guys, first real post on these forums. I'm fairly new to Maya, and I'm just wondering, what is the best way to get an object to glow in Maya? I want to achieve an effect something like what you see in the first 30 seconds of this video [ame="…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…