Hey guys,
I just found that there're slightly visible seams in my normal map(baked in Marmoset) at the edge of UV. I thought it could be the stretching of UV map so I tried fixing it and using the same resolution for all the UV shells. It didn't work at all.....
Here's the screenshot of my Normal map applied to the low polygon in Marmoset.
Replies
Second, double check your cage in marmoset and make sure you do not have a heavy pinch occurring in those areas. If here is try to painting some skewing to edit the cage in those areas. However, to me those look like resolution based normal errors
It's on the face part and when I apply color in Substance Painter it became pretty obvious. Morever I've never had erros like this while baking with other software..
The error are everywhere I don't think it's the cage or skew direction. I put the same resolution for all the UV shells ..hmmmm....
Anyway thanks so much,
Low poly with wireframe enabled
Low poly with cage display visible
High poly
Thanks