Hey everyone, that's material I made recently. I'm planning to start working on my first environment in UE4 in next few days and I will use this material most likely. Feedback and critique are appreciated.
Hi, I have never used Substance Designer, but I see lots and lots of things in internet about it. I love the 3DMax material editor. Are there big advantages with substance to make materials? Ty!
Oxide Games is looking for a Substance Material Artist to join our team, working on a new AAA game title with a first party publisher. Qualified individuals will be required to work hands on to set the benchmark of quality for assets in game as well as be organized, have excellent communication skills, with a willingness…
Basic and factory new materials made, time to add the wear down and more details like prints, logo and stickers. I'm having an issue. I cant make some materials (like the back part) "glossy" enough. Using Substance 3D painter
Hey guys, I'm having issues physicalising my materials fro the cryengine, I'm going to extra attributes in Maya and changing the drop down box to default and then adding it to a material group and exporting. This has worked for me before so i'm pretty sure i'm doing it correctly but when i get it into the engine and try…
Is the standard here just having a load of loose materials and then doing face selections and applying the mat that way? And in working with those materials and their faces you have to create selection sets matching the those face selections to act as a pseudo select by ID function? If that is indeed the case do Maya users…
Hi, is there some setting somewhere that I can apply a default grey material to all objects that I create? Right now the object color is black because thats the color I want the wireframe to be when you enable edged faces. I know you can change the default colour of the objects to grey, but then I'll have to change it to…
I'm playing around in Alchemist. I have some materials stacked and blending, and I'd like to rotate the topmost layer. Is there a way to link the transform node to the topmost layer so it doesn't globally rotate the whole material?
I'm not familiar with any materials directly from Source, but that sounds pretty typical of complex materials. Making .sbsars for use in Painter is much more complicated than just making a good looking Substance material. There are many things to take into account(processing order of nodes, complexity of math, etc) that…
I set up a basic transmission material that works just fine until i build the lighting (lightmass) after i build the lighting the SSS is gone from the model. Works well in the material 3d viewer and in the object viewer. There is a slight chance that i changed an option or 2 in the world properties but i got no clue which…