My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
yes i agree with PyrZern. id start by making the chin less round and broad. women usually have pointier chins in the front view. also her chin is rounder in the profile view than your concept. id try to make that flatter. you could also bring her brow line back and make it less prominent like it is in the concept. i…
I've been meaning to bring this up as well... Because you can't move a smart material backwards in the layer hierarchy, once it messes up and puts it in the wrong layer folder, all you can do is delete it, re-apply it, and hope it doesn't stick it in one of the other folders. It can be quite time consuming, especially in…
Edit: Not sure if this should be in the UE section or here. >.> Ive been trying to broaden my skill set a bit and not focus on one thing too hard lately so I dont grow irritated when I dont meet my expectations and stop trying to improve. So lately I thought Id try to make some sort of forest scene. I have UE4 but I still…
Hey guys! I'm looking for the ways to improve my workflow with weighted vertex normals in 3ds max. Here is a quick test I made to visualize what I'm struggling with now. I'm trying to use the first one as often as possible, but since i have to manually select faces to average normals from them, it can be tricky on complex…
Meshes that have multiple Material ID's and multiple assigned materials in UDK have problems when the model is 're-imported'. I use FBX files (with multiple meshes in one file) And when I import the (updated) models again (in the same group and package in UDK, this will overwrite and effectively update the models), the…
The sun. A flaming ball of fire that our planet circles and so do many other planets. But fast forward into the future near the final stages of the suns life and you will see a RED GIANT, that will engulf the inner planets... And Earth. We pleaded to the gods to save us... But they would not... Until one day, a mortal…
Issue: Color map refusing to adapt proper colors when baking from Mesh. It was working fine before. The only thing I did was add a track behind the cannon and push out that part of the cage. Yet parts of the model that have nothing to do with that started adapting the gray metal values for no reason! Steps Taken To Resolve…
Looks purdy! Crits: - I think the texture should be just a little less saturated - A little faked SSS never hurt anyone ;) - Even if you think that a trimmed haircut suits your character, id advise against it. its usually seen as an excuse not to get into hair and alphas in general. As a portfolio piece or a practise…
@Aniceto & Slum: That coloured material ID pass is useful. @Cryrid: I'm not sure how to do that but I think it may be the answer to my next question. @Perma: Thanks a lot for the image. Yeah, I think I have an inbuilt thing not to read instruction sheets :) @Bbob: That's the prob I was having with the M/S/R material; as…