I actually had this update ready about a month and a half ago, but forgot about posting it here with how busy things have been. Here it is now though :) The next update is done! There were some things that came up, so I didn’t have as much to work on things as I usually do, but even so, there were still some important…
It's a lot easier to answer now that I animate, like you said they have some kind of frame of reference even if it's way off the mark they don't stare at me blankly. Outside of the industry: What do you do? I'm a lead character animator. So what does a lead character animator do? I lead the character animation team, make…
Those wood arches, beams, pillars, and trim pieces create the perfect places to divide up the model of the walls and ceilings. No one is going to notice a modeling seam if it's hidden by a architectural seam. As far as getting everything into place in engine, UE4 has a helpful grid snapping function you can use. Just build…
Seeing it from the first-person view, the thing that keeps bugging me every time I look at it is the lack of transition from the rubber part of the scope to the glass part. If there was a nice hard edge along the edge of the glass, that would really help. The first-person view is also making it hard to ignore the lack of…
Scale on engine import oh god @kio I can imagine the pain. I wonder how the texel density work in that scenario. @OccultMonk woah no no mate 200 generic units (system units set to 1unit =1 meter) I do it for all my work, 200 units for me = 2m (200/100=2m) in Unity. Like I said I either scale it down before export or I…
hmm weird, I just built an environment and didnt came across this or may be didnt noticed it as much with all the texture details etc, will check now that you have bring this topic. Here is what you should try, cause i first also thought UDK screwed up some stuff. Yes there are bugs and all but for most part I have seen…
R4pture3- Thanks for checkin back on my thread... I need all the help I can get :) What are you refering to when you say to save UV shells for things that are machined? More organic shaped objects? I've tried to align these UV shells along the grid. I have my UV grid setup to match a 128x128 pixel lightmap. ( 1/128 ). But…
Hello Ben, i contact you about your script that help defining UV grid to snap uv point to every pixel of our texture 128² to 4096². I've seen that if you open the "Snapping Options" and turned on the coordinate rounding to "force fixed" instead of "fixed" you can use the move tool to snap a point to a pixel center just by…
Hello people, I am making this Environment for a final project to graduate in Vancouver Film School. I am uploading my work for feedback, ideas and improvement of this work and my future projects. Things to keep in mind: -The following room is to test lighting, so it was not buld to make much sense... but it should…
Howdy, my names Devin Spencer. I'm a Full Sail University student that currently focuses on modeling of props and environment, but I've wanted to get into real time visual effects as of recent (We dont really have any classes that go over VFX anymore). I've been struggling to find reliable sources of information and…