Your quadriceps look like extend all the way to the iliac spine. They shouldn't, they insert to the lower part of the iliac and we should see it ends lower.
In the details panel of the light you're able to change the shape. You can extend the length/radius of a light to replicate the tube lights that are being used there For example:
One common issue I've seen in archviz work at major retailers (I used to work at Wayfair, now I provide software for similar big retailers) is how difficult it is to get consistent quality assets from outsourcers. There's a strong need for validation systems. We had an extensive system in Max that checked for more than 100…
Hello everyone, long time user here (Runner), here to bring you some good news :) Amplify Texture is the leading solution for virtual texturing in Unity and the only one ready for commercial and reliable use.Used in several projects, such as HARDWARE-Shipbreakers and RedFrame. Our virtual texturing, aka mega-texture,…
Latest post: The main blockout in Maya is nearly done and I'll soon be taking it into UDK. This is all very rough and just a plan of the space. [IMG][/img] I have also extended the scene: [IMG][/img]
So it's an issue with having the app open for extended periods?! https://knowledge.autodesk.com/support/maya/troubleshooting/caas/sfdcarticles/sfdcarticles/General-Troubleshooting-Steps-for-Maya.html