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Auridon

ToffeeApple
polycounter lvl 8
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ToffeeApple polycounter lvl 8
Latest post:

The main blockout in Maya is nearly done and I'll soon be taking it into UDK. This is all very rough and just a plan of the space.

[IMG][/img]Preview2_zps051d7ef9.png~original

I have also extended the scene:

[IMG][/img]Preview3_zps101dbe0a.png~original

Replies

  • ToffeeApple
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    ToffeeApple polycounter lvl 8
    Hi all

    I've started a new environment project. This is going to be quite challenging for me as I haven't done a lot of outdoor assets before (rocks, trees etc). I'm just going to figure it out as I go along.

    I've also left some half finished trails recently so I'm determined to finish this. My problem with my last attempt was that I was trying to create my own concept - I don't think I'm ready for that.

    So I'm working on an environment from The Elder Scrolls Online, concept art of Auridon (I don't know the concept artist! Would love their name if anyone knows).

    [IMG][/img]03_auridon_concept_01_zpsbdef2dcc.jpg~original
  • ToffeeApple
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    ToffeeApple polycounter lvl 8
  • ToffeeApple
    Offline / Send Message
    ToffeeApple polycounter lvl 8
    The main blockout in Maya is nearly done and I'll soon be taking it into UDK. This is all very rough and just a plan of the space.

    [IMG][/img]Preview2_zps051d7ef9.png~original

    I have also extended the scene:

    [IMG][/img]Preview3_zps101dbe0a.png~original
  • ToffeeApple
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    ToffeeApple polycounter lvl 8
    I plan to add trees and possibly more mounds to the extended version.

    Any critique or pointers would be great as I want to nail the blockout before I move on.
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