Thanks for all the replies guys. Very good crits. One thing I should mention is that this is my first normal map, which is mostly why it came out as more of a bump map than an efficient normal. I only used the nvidia filter and I've been trying out what it can do (and how to do it), so I kept it pretty simple. But with…
This is a skin I've been working on for over a week now, first batch I uploaded was for the summer variant alone, and a few days ago I uploaded the winter variant too. Still making a few changes here and there, trickiest part is the placement of the red star. The problem is that the default decals almost always take the…
Nkoste, first let me just tell you ive always really enjoyed your work. i think your busts were great. what i think puts this work slightly below is the fact you are painting a much larger scale (physically), and as a result your light source application loses focus. For example, why would the hand be as bright? Why such a…
Yeah Rabant is spot on with the Spec and lighting. If you go with a complete white spec when the light comes across your objects (Stone) Its going to show almost pure white which over your diffuse might not be to noticeable but I find its the same practice when creating hand painted textures, shadows and highlights are…
So far I want to ask some questiones about the bridge . Wood (All) = 636 tris stone column (1) =30 tris Iron Chain (1 Side) =48 tris *140=6720 tris Iron Chain Alpha (1Side) =4 tiris *N=592 tris Duplicate stone columns 4 times ,Then got 4 stone columns ; Duplicate Iron Chain to other side; Duplicate Iron Chain Alpha to…
I didn't say or imply that it makes stoning less important. The fact that stoning, or X Y or Z tragedy happens elsewhere in the world also doesn't mean that we shouldn't be upset when something less incredibly horrific happens locally. Yes, there is all kinds of horrible shit everywhere. What can we realistically do about…
Didn't really think this fit in anywhere so putting it here. Forgive me if this is wrong. I am wanting to figure out making textures like on the houses of Assassin's Creed Oddysey. https://www.artstation.com/artwork/0XYBQE and I see it many times in different places. But the plaster over stone that os old and the plaster…
I'm really curious to see the scene with light reworked :) Also, do you already know which props you will be adding to the scene? I am doing some considerations to myself given what I see in the scene(please feel free to ignore this if that's not what you are aiming for). To me it looks like a recently plundered and razed…
Good start, just needs some polishing. Those metal bands around the counter are a bit weird. And it seems a bit poorly constructed compared to the one in the concept. The stones in the concept have a bit more gloss. If you don't want to follow the concept 100% you could try a rougher stone, bigger slabs of stone, or even a…
Newish to environment modelling in games. I have read up on modular brick walls by Kevin Johnstone's, and this thread http://www.polycount.com/forum/showthread.php?p=1101338#post1101338 Great stuff. I'm trying to get my head round the work practices. I'm trying to create a brick building with corner stones and large stones…