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Re: UV island seams
Reply by
rasmus
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Aug 2011
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Unreal Engine
As far as I know, Unreal WILL give you slight seams wherever you split UVs. Yes, it completely sucks.
2 results
Re: Unreal3 TOON Shader Network Creation?
Reply by
Oniram
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Aug 2010
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Home
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Unreal Engine
here's another ongoing thread. http://eat3d.com/forum/unreal-dvds-discussion/image-edge-detect-material-effect
3 results
Re: Whos your favorite contemporary artist?
Reply by
Slainean
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Sep 2009
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Home
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General Discussion
kuksi's sculptures are unreal. I'd love to see one in person. The image browser on his site is pretty annoying, though.
2 results
Re: UE3 question
Reply by
sprunghunt
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Jun 2009
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Technical Talk
they should be in your mydocuments/games/unreal/ folder. or something similar. you could also just search for *.pkg files
2 results
Re: The Game Developer's Exam
Reply by
Xenobond
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Aug 2006
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Home
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General Discussion
do you think that being able to license the unreal engine for your game makes you that much closer to god?
Re: Pirate castle [UDK]
Reply by
desktoppirate
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Jul 2012
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Home
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3D Art Showcase & Critiques
Holy shit that is beautiful! Texture work is unreal. I think the surrounding still needs something more though IDK
Re: When will we learn?
Reply by
MoP
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May 2005
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Home
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General Discussion
Ror: So, I should expect lots of nice high-poly normal-mapped crates in the new Unreal game, then?
5 results
Re: New Idea!!!
Reply by
Mark Dygert
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Aug 2006
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General Discussion
I hear that both max, maya and UnrealEd will be boiled down into a single make art button. (someone had to say it)
Re: Normal Map Seams AGAIN
Reply by
snake85027
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Sep 2008
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Technical Talk
yea i was wondering about this as well, especially in unreal, whats the best way to get a mirrored object not to have the seam?
4 results
Re: Superspecular soft edges tutorial chapter 1
Reply by
Xoliul
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Sep 2009
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Technical Talk
I tried ASE importing a box like from the tutorial into Unreal, doesn't work, normals just get reset.
7 results
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