Hi,This is the first time I texturing skin and am using subsurface scattering. I have added the scattering channel in substance painter. However, when I export using Unreal Engine SSS (packed) preset, there is no subsurface scattering map.Substance painter only exports BaseColor, Normal and OcclussionRoughnessMetallic. But…
Hi everyone, this would be my second post. I am currently working on an Hard surface modelling project. We had to pick a place from a movie or game. Didnt have to be room. This is the referance image for the room I am modelling. Critiques are always welcome. my progress Almost completed, just need to add ncloth curtains…
Hello guys! At the moment i try to learn the fundamentals of texturing. Specially to make the sss fast skin maps. I only want to know, what experience you have with MARI and Zbrush? I mean, could i get the same result making maps with zbrush (texturing) Spotlight as with MARI? I mean, both of them can texture. But its the…
I was actually thinking about this and I don't think I can think of a case where this would be needed. Do you have any specific case in mind? Maybe theres a way to do it some other way. For example, softly blending from sss to clear coat could be done by using a double mesh at the transition with a tiny offset on the outer…
I'm considering doing a "making of" video which should show some of the process. But not sure if I will have time. It's really just getting the right material and lighting combination. Most of my materials are "arch and design" ones along with fast sss skin. Then depending on what's working I either use an HDR image for…
Wait for Unity 2018.1 in April, it's JUST around the corner. It's the first version in Unity's history supporting skin shading with a proper translucency and SSS, officially. Current "Standard Shader" is pretty limited to non-skin materials. But if you really wish to play with such things now, then you'll have to get Unity…
Right, I am having too much fun with rendering stuff out. Dogzer: Haha cheers mate! Hopefully it works out :D Ran into a few frustrations, but it means my brain doesn't know something and needs to work a little harder. Bonebrew22: Cheers! I'm kind of drawn in by the beauty of rendering so I've been reading a lot of…
Thanks guys :D Sukotto: In the closeup i can see what you mean but from a far i never really had the impression of them not matching up stylewise. It also has to do with the Skinshader setup of babedi, his face had pretty strong wrinkles but they kind of get smoothed out by the SSS. But i do think he could use some more…
[ QUOTE ] (sexual tension?) [/ QUOTE ]I actually lol'ed Looking good, now it is much easier to distinguish who is who, before it was pretty easy to get confused. For a cheap SSS you can add FallOff to your opacity slot. It will render pretty quick. I use fall off in the self Illumination map slot to help pump up rim…
Thanks guys! Some sketches. Trying to keep some of the exaggerated limb
proportions from the original illustrations. Also exploring how her prosthetic
apparatus could work with the shoulder pad a la fury road, but it started to
look too complicated and too many straps, so I might just keep it simple. The big ass police…