not bad! There are some things I'd consider though: on the shield, -the level of detail is a little wacky. Might be the painting, might be texel density, but the metalrim's details seem much tighter compared to the wood. That doesn't mean the knicks and scratches need to be the same size between the two, just that the…
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
illumisanic I wonder if this plugin allows to paint textures with per pixel precision ? I.e. paint a one pixel wide lines or shift decal detail exactly 1pix left/right? including on non-square textures?
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Looking really promising, just a few thoughts moving forward. I'd say the lights could be toned down a bit, they're feeling very hot right now. Maybe those tube lights above the platforms could use some kind of gradient on them, feels like a large surface area of just solid light. Maybe add a tint of colour to the light as…
I'm confused about the right way to do a bump map in Photoshop for a character. I've learned two methods, one from Digital Tutors and the other form an independent source/tutor online : 1)Take the diffuse map and turn it to Grayscale image and adjust accordingly with knowledge that white means bump while dark areas mean…
Hey, I'd just like to know if anyone using UDK and lightmass has experienced a similar crash to us here at Bioware. After a lighting build right-clicking in the content browser pretty much guarantees a full crash/hang of udk. We've tracked down that it's related to the wacom tablets that we use here. If we completely…
I agree with cryrid, the UV layout isn't helping at all. It's wasting space and wasting pixels. You could make a few adjustments, straighten some pieces out and utilize more pixels. There is way too much lighting, highlights and shadows in the diffuse material. The diffuse is just color information with hints of lighting…
Thanks for the responses everyone! Thanks Eric! :) That's a great point and it’s something I am learning now. On a positive note, I am having a lot more fun now that I get to work on my own things, even though I am making negative money doing it lol… Zetheros, I still don’t know how bad it is. I just interviewed for a few…
I agree about not making it boring and using the scene to tell a story, but I disagree about the lighting I think you're breaking several rules of dramatic lighting. 1) You have a pretty strong light behind the camera. This hides all shadows behind the objects in areas that aren't visible to the camera, which destroys a…