I want to create a simple command, that will take the selected components and align them to a point under the users mouse, limiting the movement to a single axis. This can be done in default Maya but its cumbersome and involves multiple steps: * Select components to be moved * Activate the axis they are to be moved along…
Hi, I have two question about marmoset toolbag scripting. I am writing some plugins. 1. I know a slider under the Texture slot can change the tiling scale. How can I get the access though scripting? 2. If I want to capture the screenshot automatically, can I change the screenshot file name by project names? (not…
For this Csgo skin contest I wanted to make it based on TRON (1982) PHASE 1 http://imgur.com/IfSdCIf I started by getting the UV Sheet and changing the color to blue Phase 2 http://imgur.com/IfSdCIf Expanded the lines a bit and made it a bit more blue Phase 3 http://imgur.com/IfSdCIf Added a small white line in the middle…
That is a lot to take in. So you bought a book that you had heard good things about, and the step-by-step wasn't incredibly detailed? You also did not mention the name of the book, although I gather it's "3D Game Textures - Create Professional Game Art Using Photoshop". Would you like some references to good texturing…
I kind of agree but at the same time, those hallways seem pretty hard to name. I have noticed 'sci-fi hallway's and I feel that it's more the fact that there's a lot of people doing them rather than the people being lazy about naming it. Other things pop out because they might be heavily inspired from a game like 'Mass…
Hello everyone! This is my first thread on the Polycount Forum. My name is Anders and I'm studying CG in Sweden at gsCEPT. I'm currently working on my specialization project, in which I will create props for games. I will create the following: * One organic prop, an oak tree. * One hard-surface model, a motorcycle. (As…
3DS Max > Zbrush > Substance Workflow Tutorial Note: This was made several years back, and My knowledge of these programs has increased greatly. Most of this pipeline is still relevant, and I hope that you find it useful (9/12/2019) My name is Adam and am responsible for the vast majority of assets in the upcoming game…
Hi. My name is Jan and I'm working on horror adventure game called Akolyta. I work togheter with a small on the game and we are working on demo version for early access. We have programmer, marketing manager and sound designer in our team and I do prop/environment art. We would love to see new talented developers who would…
Interesting. I know where you're getting. I use to freak out about this. When you look at it, a shipped title is pretty much a released product. You've done tons of that, and you're portfolio is pretty good. I'm sure you'll do fine. I know the one thing that might sting is the type of role and the pay. Don't know how the…
Fantastic work and wonderful discussion surrounded this challenge. It's been great to see the progress as well as the perspectives on approaches for ways to achieve certain things. I hope everyone came away from the challenge feeling as though they've grown a bit and to those who are still working to reach that finish line…