Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
YES! glad someone beat me to it. When reading the thread title I immediately thought of "Visions of Light"! It needs to be at the top of every artists must see list if you haven't had the pleasure already... Even if an interactive immersive art form will eventually replace cinema as the culturally predominant experience.…
hi folks. I am currently making a post apocalyptic environment with lots of vegetation and all that crap so i was just wondering what would be the best approach to make ivy. First I tried to model some leaf shapes in Maya than duplicate them and arrange them into shapes but I always ended up with really ugly and…
I FORGOT MY PASSWORD! BUT I AM BACK WITH A VENGENCE!!!111! In my Zbrush bust sculpt I decided to adapt the creature 'Black Sabbath" or "Shadow Sabbath" for copyright reasons in English speaking countries. I used stills from the anime and manga panels as my reference material and I STRUGGLED!! due to the fact this creature…
I would say, search for reference images of rusted objects similar to the one you are working on. Generally speaking rust happens evenly on unprotected iron surfaces exposed to moisture. So the rust pattern depends on - how does any protective layer on the metal looks like (e.g. scratches on paint, chipping paint, ...) -…
Hey folks. I am trying to create a substance which would take a simple tile grid and add dust spots and stains to it in a convincing manner. This is for a set of glass building facade textures, here are two quick references from the web just so you know exactly what I mean. My current way of doing it is by using flood fill…
im new to speedtree. I made a bramble bush using this tutorial... https://www.youtube.com/watch?v=2DgaWqCualk currently the total polys is 92k, so straight away I tweaked the model to remove a lot of the branches/stalks to lower the poly cunt. for example I made the leaves much more simple... I looked at this page...…
Hi, I have a project for uni where im going to create a small diorama and render it in UDK I originally did a had painted house, but thought it was too boring so Ive thought of a new idea. I want to do a noir type scene, so black and white and set in a 1950's city. I want to do it in a low poly stylized way so the…
(that's Blender by the way, aww yeahhh) I'm never good at this, I've read up on it plenty; I've found it's best to bevel where I can afford to add faces, to triangulate my low poly mesh before baking, make sure faces on each mesh aren't too far away from eachother (I actually have some of this happening here so I know I…
Hello everyone! Ok what do I mean? Say, I have a sword attack animation in game. And now the "designer" wants to makes the preparation section shorter (== faster), the actual swing even faster and then the sword should stay in place just for a moment before retracting. So in short: making the animation "snappier". Now…