hi everyone ! I'm currently working on this "very" low poly diorama based on the anime/manga "nausicaa of the valey of the wind" it's currently a little under 1500 tris ( 500 for the ohmu ( the big worm thing) 400 for the caracter and her flyer and the rest for the environment) . I'm mainly looking for feedback on how to…
I am trying to create a stylized tree with a leaf system like this video https://streamable.com/hl6kx6 however I can quite get there yet. These are my two attempts. Any tips?
Hi! everyone! this is my first attempt on creating assets in League of Legends, I choose Kno the Bone Transmutant a yordle design by talented artist Esben Lash :) well this is my 2nd attempt also on modelling a yordle, I modelled some 4 years ago, I think, and its really bad xD here's by ref board here's the first WIP in…
Hello everyone, it's been a long time since im part of this great community! However, i never decided to post some of my work... Although im a programmer and i have 0 skill on drawing ilustrations and concepts i always loved 3D Art and i tried to do some characters and environment for my personal projects. Today i will…
Thank you so much for the valuable advice! You're absolutely right , focusing on visual quality makes a big difference. I’ll definitely keep that in mind while working on my portfolio.
Hello again! Done some more work on this project since my last update, even doing some lighting tweaks as I wasn't fully happy with the super soft lighting of my original setup. Here are my shots so far that I want to push further and focus the detail on, based on what's in frame here. The task I put the most time into for…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
Some where higher, so you can lift the clavicle/shoulders up when he reaches over his head. It will give you the ability to touch his shoulder to his ear like yours does when you reach above your head. If only rotate the bicep up and don't lift the shoulder, you end up with a big hole between the neck and the shoulder.…
*(Requires Students that are still studying, or graduated after July 2016) Introduction & Background: Darkroom Interactive is an independent development team based in Dundee. We’re a small team, competing in the Tranzfuser 2018 accelerator competition, with the aspiration to gain further development support at the…
Recently I have been working on a TIE Interceptor with my own adaptions in it. I added 2 large cannons to the wings of the ship. If there is any feedback you have please feel free to drip it in the comments.