Auldbenkenobi- Thanx man i udersatand abt the folds right there but now i m feeling lazy abt that part to retouch the highpoly , Re-bake Thanx fr ur feedabck :) So for now this is my final highpoly screenshot With some addons.
The easy way to do it is: -Export the lowest levels of the head and body above and merge the verts together in max/maya etc. -Use subtool master to merge the highpoly tools together. -Import the merged lowpoly back into Zbrush over the highpoly and press yes.
Baking from highpoly is always best in this case. It takes no time at all to make even a basic highpoly mesh, especially if all you're after is smoother surfaces with sharp edges, and some extra detail floating on top. For a model like this it should be easy.
yeah better to have made a highpoly., right now all the shading info you had in the difuse transmited onto the normal map giving you shading errors. Either do a good highpoly and redo this or start something new good luck !
Frell: You're showing some great ambition, but hopefully i can give you a little advice so you can avoid needing to start over entirely on your next asset. What you want to do is break it down into stages. EDIT: 0. Gather reference, study, plan, and think about all of the shapes and how you will go about constructing them.…
hi, i had the chance of working on highpoly + lowpoly for Val's body and 1st person arm (excluding head and jetpack). concept and art direction by client, i only did highpoly sculpting, lowpoly model and bakes. there are few more images on my website.
The right Side of the Weapon looks now so: (Highpoly) LowPoly with Normal applied: At the moment im not really happy with the bake, because there are some black borders. Is it because of a too smoothed highpoly? And yes, when rotating the sky, same black borders at same spots.
I don't use scanline. But in my experience the polycount and compliexity of the highpoly can have a big impact on your baking time, and with a high sampling/antialiasing setting the render time will grow exponentially. How dense is your highpoly, and what settings are you using?
Hi everyone! I started new game art project. This time I'm going to create a tractor - Ursus C-330. They were produced in years 1967–1987 in Warsaw. Reference from Wikipedia: I'm trying new method for hard-surface shapes (Booleans + Dynamesh). I use Blender and Zbrush for modelling. Final polycount will be around 200k…
Hallo guys I would like to make some welding like the image. I have made a highpoly model and a lowpoly. How would you manage to make those weldings? and get them on the normal too? I have tried but it looks very bad :) Should I make them high, on the highpoly and the low?