This one I really need help with... I've finished my new portfolio scene with shader maps assigned to and all but when I booted up to do final renders today, Mental Ray suddenly could not render. The script editor said it's out of memory, I tried restarting and optimize scene size but nothing is helping it. This is what my…
I realize that may not have been the case with the new toolkit, but in all honesty something needs to change. Because the functionality is still that of something added instead of a core tight-nit system. The features are great, I wont deny that. We don't need more features, we need a solution that gets out of the way and…
It's coming along nicely. Awesome progress! You're not going to waste my time are you =) I held back from vomiting out a ton of lighting tips and tricks before, often it falls on deaf ears. You sir are not deaf! w00t! If you are using a volume light effect on the center spot light, under the Spotlight Parameters rollout,…
Alright dude going to be brutally honest here, but I was once in your position too. I've had lots of friends in your position, and the sooner you realize that you're in no way, shape or form employable right now, the faster you can get on the road to success. Every single piece of work on your website is completely…
I cannot tell what is happening from these images, it could be any number of things. But I have some thoughts that might help. -When baking a curved high-poly edge down to a hard edge you usually get better results when the UVs for the low poly are split in the same places that the edges are hardened (or edge normals are…
*EXTRA INFO* For the people that like to read up on what will be in the game, I made a small text document. Not everything in this is set in stone. Happy Reading :smile: [spoiler] --------------------------------------------------------------------------------------------------- GAMEPLAY…
alrighty. I decided to break out the "insane graph editing stuff" after all since nothing else was working. I created a control mesh which was basically a flattened cylinder but with the normals preserved (so a flat plane with a round normal surface) I baked normals on to this control mesh from a flat plane, so in max the…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Sensitivity A Next Gen FPS-RPG Premise Sensitivity is an Action RPG with a FPS Style of game play. Our Objective is create a AAA Title Using the Unreal Development Kit This Project is going to be a long demanding project, but the team working on the project now is Dedicated and very willing to work and help other team…
I think most things can be solved with MZP it just needs some time to research and test, but it is certainly powerful and the easiest way to install scripts when used with the drag and drop way. From my expierence I would suggest triggering a maxscript file that actually takes care of the installation simply because the…