idea... I was once working on a similar script that would rotate flattend UV clusters to readable directions, because often they appear flipped (180 turn or 90 or just random). It happened to many times that I stitched wrong verts because things looked right but were actually turned wrong or flipped on a axis. For that I…
If a thread is ever killed and you disagree, please feel free to PM me or the other mods to let us know. If we did it in error, we'd gladly bring it back. killing_people, any examples of threads your post is about? I'd like to think that Polycount is an art forum before its anything else, so while this is General…
So, I've hit a couple snags that I haven't seen before. Still searching out google for possible solutions, but I'll post this here while I'm at it. I seem to have borked up my scene file a bit; Maya 2009, using a .ma file. Yesterday, I had lots of crash issues working on the kneepad. It was kind of random, but moving verts…
Thanks again guys, I'll reply to everyone in a minute. Been using the down time to take up a new sport, get some personal pieces done...generally trying to level up my life. Here's the art... Commission work, not too happy with the way it turned out but at least the client was ecstatic, and I got the cash moneys! Corporate…
Misanthropy: I think each individually modeled element looks good, but overall the scene lacks mood I think. It's tricky knowing how far to push the realism when you're essentially making a little diorama that looks like an Airfix ( Tamiya, whatever ) plastic model kit scene. But personally I think it could use some better…
This one looks baked (has padding), and those channels don't look like seperate maps (weird artifacts, flat). So I would guess this is actually a 2-channel/"yellow" normalmap. These are often the output of game rips because you get all the post-compressed stuff, not the original input maps. You're focusing too much on the…
I haven't posted here in a long time and I'm not entirely sure this is the right place to be doing this, but I'd like to get some perspectives from others in the game industry. I'm not really trying to use this for therapy or anything. I mostly want to get an idea of if I'm alone in this and how others are dealing with it…
Job filled. Thank you all who applied. Looking for someone to help me finish a small project of texturing and creating simple looping animations for some stylized props based on some concept art. Unfortunately, I ran out of time to spare on this project after I got through modeling and UV unwrapping them. The overall…
How do chaps, prototype time again :) this one's just at toy state right now, it's about 3 days work at the mo and it's for Game Prototype Challenge 6, which is a week long game creation challenge. I've got till monday :S. I spent a bit of time making a random map generator, which may or may not turn out to be well spent…
We currently have a very talented composer, a writer, and an (Unconfirmed) UE4 Programmer. We are very serious about this project and dedicated to it. It is currently an unpaid hobby but we are looking to split the profit that the game makes with all team members equally. The game's name is Hexepta: Logic Hack, and is…