Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting. Our previous title Age of Chivalry The initial public…
Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's just a working title at the moment and we can reconsider it later. Brief description: I had plans for such a project for quite some time but it was more of a vague idea than anything else. In late January 2009 I decided to…
Hi guys Im using a sample script by Ryan Medeiros his site can be found here I modified it and it compiled fine. Now my question is how do i use this script to influence objects? My level has two cylinders and i need the to attract and repel based on the script. However i do not know how to attach the script to the…
Zoe drifted through the dark rift
between dimensions, in a place outside of the usual rules of time and
space. Sitting upon one of countless craggy 'islands' of rocky
debris, that floated about endlessly in a boundless black aether, she
let out a sigh. “Welp...I'm bored!” She mused to
herself. Sulking, she ventured…
Thought I'd write a little bit about the Wacom Intuos, I am not a reviewer, just someone who hopes to write a little bit for those on the fence because as we all know, google only tends to bring up big-name sites that may or may not have been paid off ;) feel free to leave questions and I'll respond & update the first post…
Topogun is a good retopo program,(tried the Zbrush retopo some years ago in the testimonial time and I wasn´t satisfied with it,the way I had to move the vertices in the air to get a correct map of the highpoly for the lowpoly was horrible) so Zbrush isnt´t my choise for retopo stuff. the beta version of Topogun therefor…
thanks all! the first day of work was today and i'm happy with it. it's a nice place and the people are super cool. Adam- best of luck to you. i'm not really in a position yet to give any sort of reccomendation, but if i get an opportunity, i'll give you a good mention. pogo & Jkim3-- thanks! I can't really talk about what…
the colors are bad and not very creative. The rusty texture looks like the ones that wer already used so often + it does not fit on a console even if there is rust. Imo the rust texture has to much noise and there are no clean or modest places - its kind of agressive everywhere. Red and turquoise glow colors are overused…
I´m sorry but that was a great piece of critique and to get info on how the things should look like from someone that has actually worked with them is priceless. "This is shipping information, it's important, treat it that way" There you go, what more do you wan't. First hand information paired with artistic advice. No…
Yeah pretty much this. I mean yours are basicly consisting of windows and doors with almost chrome levels of steel. Usually they got doors with thin steel frames (brown) at the teacher podium and the back of the classroom and inbetween a wall, there are usually no windows to the floors (well depending on school ofcourse).…