Hello everyone, PolyDetail is my new plugin for 3dsMax. * PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush. * Ornaments are one of the most time consuming things in 3d modelling. With PolyDetail you can create a large variety of ornaments in a few minutes. * Product geometry is…
Hey guys, I decided to make a thread regrouping all the videos regarding the rock modeling techniques series. This is more of a workflow then a tutorial which shows the methods I use for modeling and texturing most of the assets I create. I hope you enjoy watching the course and that you can find some useful information.…
Extremely awesome work! Regarding the kitbashing idea; I've been doing the same, except for character models. Basically I use an old model to create a new one by essentially making a "shell" around it. The older model will usually be a model I hacked away at for weeks (posting it on here to get critiques). Saves tons of…
I am studying Modular Modeling methods, their efficiency, drawbacks, etc etc. I have learned a lot how useful the method is for house models and environments but I want to look into how Modelers tackle it with organic models, like Human characters or animals. Its easy to see how it would be done with animals like…
This is my first post on these forums and unfortunately I'm going to be asking for some help. Firstly before I continue, I just wanna say what a rad community you guys have going on here, I've been a lurker for some time, especially enjoyed browsing the various low poly comps. Keep up the great work! I'm a programmer not…
This is my first game that I created character models and assets for. This was for a college project. Please give me critiques on how to do better, and be harsh. **It would seem that the sketchfab embedder is not working correctly on this site so I have added some links instead.**…
( This is for personal art and not for any game ) I'm looking for the ( formula ) you guys use to uv map multiple textures to a object to get even pixel density across a very complicated object for VERY closeup renders. My workflow is to model in 3ds max 2014, export out individual parts to Headus UV layout because I hate…
I am a creative artist with strong modeling knowledge and experience in low-poly modeling. Passion for hand-painted textures. I love challenges, especially ambitious projects, always giving new ideas to improve the work, both creative and technical. Adept at providing quick solutions and accomplishing tasks in different…
model 3D model of the Vortex StrikeFire2 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:18284 Vertex count:9757 https://www.cgtrader.com/products/vortex-strikefire2-red-dot-sight