Hello, quick question, what is the best way to export a ztool for compatibility in 4.6. Currently I can't open my ztool made in 4.7 in 4.6. I want to maintain my subdivisions, can I import subdivision levels from objs?
I'm still learning Maya at the moment. I was wondering what your approach is to getting a hi poly ZBrush file from Zbrush into Maya? I exported out of ZBrush as a Maya file and as a .obj. Each time the model comes in flipped. Is this common?
so Iv exported form maya in FBX format, go to import and I get this wonderful result. Now unity and maya have no problem reading the file correctly but it seems max keeps fuking up my meshes. There are three different rigged bodies on this character: the top, the middle armos, and the bottom. Its like its sucking the…
Noob question, but how do I use the Normalize3D inside of Substance Painter? I assume that it's a filter that should be placed at the end of the layer stack before exporting? Should there be an input here?
Is it possible to export multiple selected meshes as single fbx/obj files with their mesh names? like my selected meshes are: "ring4" "plane2" then i would get the files: ring4.fbx plane2.fbx? is there such a thing in maya?
Hello Friends, I need some help here. Im trying to export a mesh animated by NCloth to a Scene on Marmoset Toolbag 3, but I m not getting the animation work corretly...What should I do https://www.youtube.com/watch?v=Ex7jp44S1I4
How can I export a high res mesh that has been decimated from ZB without erasing the UV layout? I need it in order to properly reconstruct it in Mudbox as it uses the UV layout to sync (the other way it has artifacts). Thank You!
Hello, when I export files from Maya it occurs that the origins of all nodes are located at the root of the file. This happens for FBX and Collada. The weird thing is that only when I import that file in Maya again it seems to be fine and all pivots are where they should be, but not in any other tool like Unity or…
I was curious if anyone knew how to save/export render layers in maya to be used with out projects? Pain in the arse to keep making them each time when you always need an ambient occlusion etc. Thanks!