Introducing the Blender Defender... http://www.plasma2002.com/blenderdefender/ Best part being they show you how to make the thing. I'm sure this could be a fun trap for humans too. The videos are hilarious.
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
Hi fellas, I recently started looking into 3d Modeling and after some weeks of tutorials and trial and error I managed to improve my skills and did some modeling with blender. It wasnt to hard to get into, coming a long way from modding HalfLife1 back in the days I had some very basic background on the matter, but still…
Hi, I am trying to add poly hair onto this model, I already have a quick particle hair system set up. I was wondering if there was a way to have the strands of the particle hair system control the placement and orientation of poly hair "clumps" Is there any way of doing this or is there a better way of doing poly hair in…
Hi, I've been looking everywhere, but I still can't find a way to pair UV parts to their correspondant polygons! It's sth so simple!! Can Blender not have this function? I've still not heard or seen such thing! Plz help! :scream:
Hello guys, i change my units to cm and save the start up file but when i restart blender it doesnt start with cms. Is there a way to save it like that.
Don't know if it has been posted here. Did a search, couldn't find a thread on here. Someone has been working on a pbr viewport branch for blender. Really cool stuff though it has some limitations. Its still under development. https://vimeo.com/151511959
rigging, skinning & re-targeting motion capture on COD MW2 Ghost in Blender 3D is a great experience. The 3D model by Infinity Ward is easy to work with, it is a very well thought out low poly design that is optimized for such work & game engines.…